using GameCore; using System.Collections.Generic; public class target_reward_bar_2 : target_reward_bar { public RewardItemNew reward1; public RewardItemNew reward21; public RewardItemNew reward22; private void Awake() { reward1.btn_click.onClick.AddListener(() => OnClickReward(0)); reward21.btn_click.onClick.AddListener(() => OnClickReward(1)); reward22.btn_click.onClick.AddListener(() => OnClickReward(1)); } public override void SetReceived1(bool received) { reward1.SetReceived(received); reward1.btn_click.enabled = false; } public override void SetReceived2(bool received) { reward21.SetReceived(received); reward21.btn_click.enabled = false; reward22.SetReceived(received); reward22.btn_click.enabled = false; } public override void SetReward(List datas1, List datas2) { reward1.SetData(datas1[0], forceLight: true); reward1.id = 0; reward21.SetData(datas2[0], forceLight: true); reward21.id = 0; reward22.SetData(datas2[1], forceLight: true); reward22.id = 0; } }