Files
MinFt/Client/Assets/Scripts/UI/CaptureImageSaver.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

47 lines
1.3 KiB
C#

using UnityEngine;
using System.IO;
using System;
public static class CaptureImageSaver
{
public static string savePath = Application.persistentDataPath + "/fishTravel/"; // 保存到持久化数据路径
public static void SaveImagePersistent(byte[] image, string imageName, Action<bool, string> callback = null)
{
string fullPath = Path.Combine(savePath, imageName);
try
{
// 确保保存路径存在
if (!Directory.Exists(savePath))
{
Directory.CreateDirectory(savePath);
}
// 保存纹理为PNG文件
File.WriteAllBytes(fullPath, image);
callback.Invoke(true, fullPath);
}
catch (System.Exception ex)
{
Debug.LogWarning($"保存图片时出错: {ex.Message} +++ {ex.StackTrace}");
callback.Invoke(false, null);
return;
}
Debug.Log($"{imageName} saved to {fullPath}.");
}
public static void DeleteImagePersistent(string fullPath)
{
try
{
File.Delete(fullPath);
}
catch (System.Exception ex)
{
Debug.LogWarning($"保存图片时出错: {ex.Message} +++ {ex.StackTrace}");
return;
}
Debug.Log($"DeleteImagePersistent to {fullPath}.");
}
}