先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
81 lines
3.6 KiB
C#
81 lines
3.6 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
using Bright.Serialization;
|
|
using System.Collections.Generic;
|
|
using SimpleJSON;
|
|
|
|
|
|
|
|
namespace cfg
|
|
{
|
|
|
|
public sealed partial class EventSmashCollection : Bright.Config.BeanBase
|
|
{
|
|
public JSONNode json;
|
|
public EventSmashCollection(JSONNode _json)
|
|
{
|
|
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
|
|
{ var __json0 = _json["CollectingRequirement"]; if(!__json0.IsArray) { throw new SerializationException(); } CollectingRequirement = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } CollectingRequirement.Add(__v0); } }
|
|
{ var __json0 = _json["CollectingRewardList"]; if(!__json0.IsArray) { throw new SerializationException(); } CollectingRewardList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } CollectingRewardList.Add(__v0); } }
|
|
{ var __json0 = _json["DropCount"]; if(!__json0.IsArray) { throw new SerializationException(); } DropCount = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } DropCount.Add(__v0); } }
|
|
json = _json;
|
|
PostInit();
|
|
}
|
|
|
|
public EventSmashCollection(int ID, System.Collections.Generic.List<int> CollectingRequirement, System.Collections.Generic.List<int> CollectingRewardList, System.Collections.Generic.List<int> DropCount )
|
|
{
|
|
this.ID = ID;
|
|
this.CollectingRequirement = CollectingRequirement;
|
|
this.CollectingRewardList = CollectingRewardList;
|
|
this.DropCount = DropCount;
|
|
PostInit();
|
|
}
|
|
|
|
public static EventSmashCollection DeserializeEventSmashCollection(JSONNode _json)
|
|
{
|
|
return new EventSmashCollection(_json);
|
|
}
|
|
|
|
public int ID { get; private set; }
|
|
/// <summary>
|
|
/// 每次需要收集多少道具可以兑换奖励
|
|
/// </summary>
|
|
public System.Collections.Generic.List<int> CollectingRequirement { get; private set; }
|
|
/// <summary>
|
|
/// 分别对应低级到高级三种道具的收集奖励
|
|
/// </summary>
|
|
public System.Collections.Generic.List<int> CollectingRewardList { get; private set; }
|
|
public System.Collections.Generic.List<int> DropCount { get; private set; }
|
|
|
|
public const int __ID__ = 1438724032;
|
|
public override int GetTypeId() => __ID__;
|
|
|
|
public void Resolve(Dictionary<string, object> _tables)
|
|
{
|
|
PostResolve();
|
|
}
|
|
|
|
public void TranslateText(System.Func<string, string, string> translator)
|
|
{
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return "{ "
|
|
+ "ID:" + ID + ","
|
|
+ "CollectingRequirement:" + Bright.Common.StringUtil.CollectionToString(CollectingRequirement) + ","
|
|
+ "CollectingRewardList:" + Bright.Common.StringUtil.CollectionToString(CollectingRewardList) + ","
|
|
+ "DropCount:" + Bright.Common.StringUtil.CollectionToString(DropCount) + ","
|
|
+ "}";
|
|
}
|
|
|
|
partial void PostInit();
|
|
partial void PostResolve();
|
|
}
|
|
}
|