先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Threading.Tasks;
|
|
using asap.core;
|
|
|
|
namespace game
|
|
{
|
|
public class AggUserService : PlayFabUserService
|
|
{
|
|
public override async Task<ELoginStep> Login(Action<int> progress, bool tryLoginByToken = true)
|
|
{
|
|
if (IsLogin)
|
|
{
|
|
progress?.Invoke(3);
|
|
return ELoginStep.Done;
|
|
}
|
|
|
|
UnityEngine.Debug.Log("AggUserService Login - Anonymous");
|
|
|
|
if (string.IsNullOrEmpty(CustomId))
|
|
{
|
|
CustomId = UnityEngine.SystemInfo.deviceUniqueIdentifier;
|
|
}
|
|
|
|
var step = await base.Login(step => progress?.Invoke(step + 1));
|
|
if (step != ELoginStep.Done)
|
|
{
|
|
return step;
|
|
}
|
|
|
|
GEvent.SetProps(new Dictionary<string, object>(){
|
|
{"pf_id", UserId},
|
|
{"CreateTime",CreateTime.ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss")}
|
|
});
|
|
|
|
GEvent.SetUserProps(new Dictionary<string, object>(){
|
|
{"pf_id", UserId},
|
|
{"CreateTime",CreateTime.ToString("yyyy-MM-dd HH:mm:ss")}
|
|
});
|
|
|
|
GEvent.OnLogin(UserId, CustomId);
|
|
|
|
return step;
|
|
}
|
|
|
|
public override void Logout()
|
|
{
|
|
base.Logout();
|
|
}
|
|
}
|
|
}
|