先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
31 lines
893 B
C#
31 lines
893 B
C#
using System; // require keep for Windows Universal App
|
|
using UnityEngine;
|
|
|
|
namespace UniRx.Triggers
|
|
{
|
|
[DisallowMultipleComponent]
|
|
public class ObservableLateUpdateTrigger : ObservableTriggerBase
|
|
{
|
|
Subject<Unit> lateUpdate;
|
|
|
|
/// <summary>LateUpdate is called every frame, if the Behaviour is enabled.</summary>
|
|
void LateUpdate()
|
|
{
|
|
if (lateUpdate != null) lateUpdate.OnNext(Unit.Default);
|
|
}
|
|
|
|
/// <summary>LateUpdate is called every frame, if the Behaviour is enabled.</summary>
|
|
public IObservable<Unit> LateUpdateAsObservable()
|
|
{
|
|
return lateUpdate ?? (lateUpdate = new Subject<Unit>());
|
|
}
|
|
|
|
protected override void RaiseOnCompletedOnDestroy()
|
|
{
|
|
if (lateUpdate != null)
|
|
{
|
|
lateUpdate.OnCompleted();
|
|
}
|
|
}
|
|
}
|
|
} |