先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
31 lines
949 B
C#
31 lines
949 B
C#
using System; // require keep for Windows Universal App
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using UnityEngine;
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namespace UniRx.Triggers
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{
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[DisallowMultipleComponent]
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public class ObservableFixedUpdateTrigger : ObservableTriggerBase
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{
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Subject<Unit> fixedUpdate;
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/// <summary>This function is called every fixed framerate frame, if the MonoBehaviour is enabled.</summary>
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void FixedUpdate()
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{
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if (fixedUpdate != null) fixedUpdate.OnNext(Unit.Default);
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}
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/// <summary>This function is called every fixed framerate frame, if the MonoBehaviour is enabled.</summary>
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public IObservable<Unit> FixedUpdateAsObservable()
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{
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return fixedUpdate ?? (fixedUpdate = new Subject<Unit>());
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}
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protected override void RaiseOnCompletedOnDestroy()
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{
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if (fixedUpdate != null)
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{
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fixedUpdate.OnCompleted();
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}
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}
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}
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} |