先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
75 lines
2.4 KiB
C#
75 lines
2.4 KiB
C#
using System;
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using System.Collections;
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using System.Threading;
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using UnityEngine;
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#if !UniRxLibrary
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using ObservableUnity = UniRx.Observable;
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#endif
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namespace UniRx
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{
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public static partial class AsyncOperationExtensions
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{
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/// <summary>
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/// If you needs return value, use AsAsyncOperationObservable instead.
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/// </summary>
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public static IObservable<AsyncOperation> AsObservable(this AsyncOperation asyncOperation, IProgress<float> progress = null)
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{
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return ObservableUnity.FromCoroutine<AsyncOperation>((observer, cancellation) => AsObservableCore(asyncOperation, observer, progress, cancellation));
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}
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// T: where T : AsyncOperation is ambigious with IObservable<T>.AsObservable
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public static IObservable<T> AsAsyncOperationObservable<T>(this T asyncOperation, IProgress<float> progress = null)
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where T : AsyncOperation
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{
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return ObservableUnity.FromCoroutine<T>((observer, cancellation) => AsObservableCore(asyncOperation, observer, progress, cancellation));
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}
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static IEnumerator AsObservableCore<T>(T asyncOperation, IObserver<T> observer, IProgress<float> reportProgress, CancellationToken cancel)
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where T : AsyncOperation
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{
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if (reportProgress != null)
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{
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while (!asyncOperation.isDone && !cancel.IsCancellationRequested)
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{
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try
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{
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reportProgress.Report(asyncOperation.progress);
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}
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catch (Exception ex)
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{
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observer.OnError(ex);
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yield break;
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}
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yield return null;
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}
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}
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else
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{
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if (!asyncOperation.isDone)
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{
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yield return asyncOperation;
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}
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}
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if (cancel.IsCancellationRequested) yield break;
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if (reportProgress != null)
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{
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try
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{
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reportProgress.Report(asyncOperation.progress);
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}
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catch (Exception ex)
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{
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observer.OnError(ex);
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yield break;
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}
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}
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observer.OnNext(asyncOperation);
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observer.OnCompleted();
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}
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}
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} |