先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
34 lines
1.5 KiB
C#
34 lines
1.5 KiB
C#
using System;
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using UniRx.Operators;
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namespace UniRx
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{
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public static partial class Observable
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{
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public static IObservable<EventPattern<TEventArgs>> FromEventPattern<TDelegate, TEventArgs>(Func<EventHandler<TEventArgs>, TDelegate> conversion, Action<TDelegate> addHandler, Action<TDelegate> removeHandler)
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where TEventArgs : EventArgs
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{
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return new FromEventPatternObservable<TDelegate, TEventArgs>(conversion, addHandler, removeHandler);
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}
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public static IObservable<Unit> FromEvent<TDelegate>(Func<Action, TDelegate> conversion, Action<TDelegate> addHandler, Action<TDelegate> removeHandler)
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{
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return new FromEventObservable<TDelegate>(conversion, addHandler, removeHandler);
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}
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public static IObservable<TEventArgs> FromEvent<TDelegate, TEventArgs>(Func<Action<TEventArgs>, TDelegate> conversion, Action<TDelegate> addHandler, Action<TDelegate> removeHandler)
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{
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return new FromEventObservable<TDelegate, TEventArgs>(conversion, addHandler, removeHandler);
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}
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public static IObservable<Unit> FromEvent(Action<Action> addHandler, Action<Action> removeHandler)
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{
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return new FromEventObservable(addHandler, removeHandler);
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}
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public static IObservable<T> FromEvent<T>(Action<Action<T>> addHandler, Action<Action<T>> removeHandler)
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{
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return new FromEventObservable_<T>(addHandler, removeHandler);
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}
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}
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} |