先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
76 lines
2.1 KiB
C#
76 lines
2.1 KiB
C#
using asap.core;
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public class AppraisePopupPanel : MonoBehaviour
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{
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Button btn_close;
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Button btn_diss;
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Button btn_cancel;
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Button btn_encourage;
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private void Awake()
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{
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// var config = GContext.container.Resolve<IConfig>(); // tysdk removed - unused
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btn_close = transform.Find("btn_close").GetComponent<Button>();
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btn_cancel = transform.Find("root/btn_cancel/btn_green").GetComponent<Button>();
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btn_diss = transform.Find("root/btn_diss/btn_green").GetComponent<Button>();
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btn_encourage = transform.Find("root/btn_encourage/btn_green").GetComponent<Button>();
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btn_close.onClick.AddListener(() =>
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{
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#if AGG
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using (var e = GEvent.TackEvent("store_rating"))
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{
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e.AddContent("select", "close");
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}
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#endif
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Close();
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});
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btn_cancel.onClick.AddListener(() =>
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{
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#if AGG
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using (var e = GEvent.TackEvent("store_rating"))
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{
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e.AddContent("select", "close");
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}
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#endif
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Close();
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});
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btn_diss.onClick.AddListener(() =>
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{
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#if AGG
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using (var e = GEvent.TackEvent("click_support"))
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{
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e.AddContent("button_position", 2);
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}
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using (var e = GEvent.TackEvent("store_rating"))
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{
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e.AddContent("select", "aihelp");
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}
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#endif
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// AIHelp.AIHelpSupport.Show("E001");
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Close();
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});
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btn_encourage.onClick.AddListener(() =>
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{
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#if AGG
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using (var e = GEvent.TackEvent("store_rating"))
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{
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e.AddContent("select", "rating");
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}
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#endif
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// tysdk removed - app review request disabled
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// AppRequestReview.RequestReview(config.Get(GConstant.K_APP_Store_URL, string.Empty));
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Close();
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});
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}
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void Close()
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{
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UIManager.Instance.DestroyUI(UITypes.AppraisePopupPanel);
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}
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}
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