Files
MinFt/Client/Assets/Scripts/UI/Rod/IconRodRoot.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

46 lines
1.5 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class IconRodRoot : MonoBehaviour
{
public Camera rodCamera;
public GameObject[] fx_fishingrods;
public RenderTexture rt;
//模型存放节点
public Transform avatar;
public GameObject fishrodback;
private void Awake()
{
transform.localScale = Vector3.one / transform.lossyScale.x;
transform.position = new Vector3(0, 0, 0);
if (fishrodback != null)
{
int level = QualitySettings.GetQualityLevel();
fishrodback.SetActive(level > 1);
}
}
public void SetRawImage(RawImage rawImageRod)
{
RectTransform rectTransform = rawImageRod.GetComponent<RectTransform>();
rt = new RenderTexture((int)rectTransform.rect.width, (int)rectTransform.rect.height, 24, RenderTextureFormat.ARGB32);
rodCamera.targetTexture = rt;
rodCamera.Render();
float fovRad = 30 * Mathf.Deg2Rad;
float aspectRatio = Screen.width / (float)Screen.height;
aspectRatio = Mathf.Clamp(aspectRatio, 0, 0.5625f) * 2340 / 1080;
rodCamera.fieldOfView = 2 * Mathf.Atan(Mathf.Tan(fovRad) * aspectRatio) * Mathf.Rad2Deg;
rawImageRod.texture = rt;
rawImageRod.gameObject.SetActive(true);
}
private void OnDestroy()
{
rodCamera.targetTexture = null;
if (rt != null)
{
rt.Release();
Destroy(rt);
rt = null;
}
}
}