Files
MinFt/Client/Assets/Scripts/UI/Grade/StatisticItem.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

48 lines
1.7 KiB
C#

using asap.core;
using cfg;
using GameCore;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class StatisticItem : MonoBehaviour
{
public Button button;
public Image icon;
public TMP_Text text_title;
public TMP_Text text_num;
public GameObject text_none;
public GameObject redpoints;
private void Reset()
{
button = transform.Find("btn_green").GetComponent<Button>();
icon = transform.Find("btn_green/icon").GetComponent<Image>();
text_title = transform.Find("btn_green/text_title").GetComponent<TMP_Text>();
text_num = transform.Find("btn_green/text_num").GetComponent<TMP_Text>();
text_none = transform.Find("btn_green/text_none").gameObject;
redpoints = transform.Find("btn_green/redpoints").gameObject;
}
public void Init(Statistics statistics)
{
text_title.text = LocalizationMgr.GetFormatTextValue(statistics.Text_l10n_key);
IUIService uiService = GContext.container.Resolve<IUIService>();
uiService.SetImageSprite(icon, statistics.Icon);
AchievementDataManager achievementDataManager = GContext.container.Resolve<AchievementDataManager>();
ulong num = achievementDataManager.GetAchievementDatas(statistics.ConditionType);
text_none.SetActive(num == 0);
text_num.gameObject.SetActive(num > 0);
if (num > 0)
{
if (ConditionType.GetFishWeight == statistics.ConditionType)
{
double fishWeight = num / 1000;
text_num.text = LocalizationMgr.GetWeight(fishWeight);
}
else
{
text_num.text = ConvertTools.GetNumberString(num);
}
}
}
}