先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
163 lines
5.3 KiB
C#
163 lines
5.3 KiB
C#
//------------------------------------------------------------------------------
|
||
// <auto-generated>
|
||
// This code was generated by a tool.
|
||
// Changes to this file may cause incorrect behavior and will be lost if
|
||
// the code is regenerated.
|
||
// </auto-generated>
|
||
//------------------------------------------------------------------------------
|
||
using Bright.Serialization;
|
||
using System.Collections.Generic;
|
||
using SimpleJSON;
|
||
|
||
|
||
|
||
namespace cfg
|
||
{
|
||
|
||
public sealed partial class TbServerConfig
|
||
{
|
||
|
||
private readonly ServerConfig _data;
|
||
|
||
public TbServerConfig(JSONNode _json)
|
||
{
|
||
if(!_json.IsArray)
|
||
{
|
||
throw new SerializationException();
|
||
}
|
||
if (_json.Count != 1) throw new SerializationException("table mode=one, but size != 1");
|
||
_data = ServerConfig.DeserializeServerConfig(_json[0]);
|
||
PostInit();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 反作弊开关
|
||
/// </summary>
|
||
public bool AntiCheatOn => _data.AntiCheatOn;
|
||
/// <summary>
|
||
/// 反作弊参数设定字典
|
||
/// </summary>
|
||
public System.Collections.Generic.Dictionary<int, System.Collections.Generic.List<int>> AntiCheatParam => _data.AntiCheatParam;
|
||
/// <summary>
|
||
/// 聊天列表最大数量,算上表情和入会通知等事件
|
||
/// </summary>
|
||
public int ClubChatMaxCount => _data.ClubChatMaxCount;
|
||
/// <summary>
|
||
/// 聊天列表最大保存时间,单位天
|
||
/// </summary>
|
||
public int ClubChatMaxDay => _data.ClubChatMaxDay;
|
||
/// <summary>
|
||
/// 推荐公会列表,分别对应3个列表的数量
|
||
/// </summary>
|
||
public System.Collections.Generic.List<int> ClubRecommendedList => _data.ClubRecommendedList;
|
||
/// <summary>
|
||
/// 模糊搜索数量
|
||
/// </summary>
|
||
public int ClubFuzzySearchCount => _data.ClubFuzzySearchCount;
|
||
/// <summary>
|
||
/// 默认公会头像
|
||
/// </summary>
|
||
public int ClubInitAvatar => _data.ClubInitAvatar;
|
||
/// <summary>
|
||
/// 默认公会头像框
|
||
/// </summary>
|
||
public int ClubInitFrame => _data.ClubInitFrame;
|
||
/// <summary>
|
||
/// 公会初始活跃度
|
||
/// </summary>
|
||
public int ClubInitAP => _data.ClubInitAP;
|
||
/// <summary>
|
||
/// 公会单次签到增加活跃度数值
|
||
/// </summary>
|
||
public int ClubAPAddedPerSign => _data.ClubAPAddedPerSign;
|
||
/// <summary>
|
||
/// 公会人数上限,基于等级的数组
|
||
/// </summary>
|
||
public System.Collections.Generic.List<int> ClubRoomPerLevel => _data.ClubRoomPerLevel;
|
||
/// <summary>
|
||
/// 公会名称最大字符数
|
||
/// </summary>
|
||
public int ClubNameMaxChar => _data.ClubNameMaxChar;
|
||
/// <summary>
|
||
/// 公会宣言最大字符数
|
||
/// </summary>
|
||
public int ClubNoticeMaxChar => _data.ClubNoticeMaxChar;
|
||
/// <summary>
|
||
/// 公会签到奖励
|
||
/// </summary>
|
||
public int ClubSignReward => _data.ClubSignReward;
|
||
/// <summary>
|
||
/// 公会创建的钞票消耗
|
||
/// </summary>
|
||
public int ClubCreationCashCost => _data.ClubCreationCashCost;
|
||
/// <summary>
|
||
/// 公会捐赠的钞票奖励
|
||
/// </summary>
|
||
public int ClubDonationCashReward => _data.ClubDonationCashReward;
|
||
/// <summary>
|
||
/// 公会聊天间隔时间设置(单位秒)
|
||
/// </summary>
|
||
public int ClubChatLimitTime => _data.ClubChatLimitTime;
|
||
/// <summary>
|
||
/// 公会请求体力的时间间隔(单位小时)
|
||
/// </summary>
|
||
public int ClubLureRequestCd => _data.ClubLureRequestCd;
|
||
/// <summary>
|
||
/// 每次请求能够获得的体力数量
|
||
/// </summary>
|
||
public int ClubLureDonateReward => _data.ClubLureDonateReward;
|
||
/// <summary>
|
||
/// 每次请求需要几次帮助
|
||
/// </summary>
|
||
public int ClubLureRequestCount => _data.ClubLureRequestCount;
|
||
/// <summary>
|
||
/// 每人每天能够帮助其他人多少次
|
||
/// </summary>
|
||
public int ClubLureDonateLimit => _data.ClubLureDonateLimit;
|
||
/// <summary>
|
||
/// 公会会长x天未登录时转让会长
|
||
/// </summary>
|
||
public int ClubMasterTransferCondition => _data.ClubMasterTransferCondition;
|
||
/// <summary>
|
||
/// 转让时检测公会近x天登录过的玩家
|
||
/// </summary>
|
||
public int ClubTransferAvailableCondition => _data.ClubTransferAvailableCondition;
|
||
/// <summary>
|
||
/// 公会x天内无登录玩家
|
||
/// </summary>
|
||
public int ClubDissolutionCondition => _data.ClubDissolutionCondition;
|
||
/// <summary>
|
||
/// 最近活跃天数显示上限
|
||
/// </summary>
|
||
public int ClubMaxRecentActiveTime => _data.ClubMaxRecentActiveTime;
|
||
/// <summary>
|
||
/// 公会最大副会长数量
|
||
/// </summary>
|
||
public int ClubMaxCoLeaderCount => _data.ClubMaxCoLeaderCount;
|
||
/// <summary>
|
||
/// 公会最大长老数量
|
||
/// </summary>
|
||
public int ClubMaxElderCount => _data.ClubMaxElderCount;
|
||
public int PictureGiftedLimitDaily => _data.PictureGiftedLimitDaily;
|
||
/// <summary>
|
||
/// 好友推荐的限制等级
|
||
/// </summary>
|
||
public int FriendRecommendLevel => _data.FriendRecommendLevel;
|
||
|
||
public void Resolve(Dictionary<string, object> _tables)
|
||
{
|
||
_data.Resolve(_tables);
|
||
PostResolve();
|
||
}
|
||
|
||
public void TranslateText(System.Func<string, string, string> translator)
|
||
{
|
||
_data.TranslateText(translator);
|
||
}
|
||
|
||
|
||
partial void PostInit();
|
||
partial void PostResolve();
|
||
}
|
||
|
||
} |