先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
89 lines
3.2 KiB
C#
89 lines
3.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class HeistSequence : Bright.Config.BeanBase
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{
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public JSONNode json;
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public HeistSequence(JSONNode _json)
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{
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{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
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{ if(!_json["Weight"].IsNumber) { throw new SerializationException(); } Weight = _json["Weight"]; }
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{ if(!_json["DrawCount"].IsNumber) { throw new SerializationException(); } DrawCount = _json["DrawCount"]; }
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{ if(!_json["FinalReward"].IsNumber) { throw new SerializationException(); } FinalReward = _json["FinalReward"]; }
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{ if(!_json["SpecialItemCount"].IsNumber) { throw new SerializationException(); } SpecialItemCount = _json["SpecialItemCount"]; }
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{ var __json0 = _json["ItemList"]; if(!__json0.IsArray) { throw new SerializationException(); } ItemList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ItemList.Add(__v0); } }
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json = _json;
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PostInit();
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}
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public HeistSequence(int ID, int Weight, int DrawCount, int FinalReward, int SpecialItemCount, System.Collections.Generic.List<int> ItemList )
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{
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this.ID = ID;
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this.Weight = Weight;
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this.DrawCount = DrawCount;
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this.FinalReward = FinalReward;
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this.SpecialItemCount = SpecialItemCount;
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this.ItemList = ItemList;
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PostInit();
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}
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public static HeistSequence DeserializeHeistSequence(JSONNode _json)
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{
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return new HeistSequence(_json);
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}
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public int ID { get; private set; }
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public int Weight { get; private set; }
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public int DrawCount { get; private set; }
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/// <summary>
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/// 对应HeistItem主键
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/// </summary>
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public int FinalReward { get; private set; }
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/// <summary>
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/// 注意,如果最终结果就是特殊道具,那么这里应该填0
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/// </summary>
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public int SpecialItemCount { get; private set; }
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public System.Collections.Generic.List<int> ItemList { get; private set; }
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public const int __ID__ = 1879596334;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "ID:" + ID + ","
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+ "Weight:" + Weight + ","
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+ "DrawCount:" + DrawCount + ","
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+ "FinalReward:" + FinalReward + ","
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+ "SpecialItemCount:" + SpecialItemCount + ","
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+ "ItemList:" + Bright.Common.StringUtil.CollectionToString(ItemList) + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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