//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace cfg { public sealed partial class HeistSequence : Bright.Config.BeanBase { public JSONNode json; public HeistSequence(JSONNode _json) { { if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; } { if(!_json["Weight"].IsNumber) { throw new SerializationException(); } Weight = _json["Weight"]; } { if(!_json["DrawCount"].IsNumber) { throw new SerializationException(); } DrawCount = _json["DrawCount"]; } { if(!_json["FinalReward"].IsNumber) { throw new SerializationException(); } FinalReward = _json["FinalReward"]; } { if(!_json["SpecialItemCount"].IsNumber) { throw new SerializationException(); } SpecialItemCount = _json["SpecialItemCount"]; } { var __json0 = _json["ItemList"]; if(!__json0.IsArray) { throw new SerializationException(); } ItemList = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ItemList.Add(__v0); } } json = _json; PostInit(); } public HeistSequence(int ID, int Weight, int DrawCount, int FinalReward, int SpecialItemCount, System.Collections.Generic.List ItemList ) { this.ID = ID; this.Weight = Weight; this.DrawCount = DrawCount; this.FinalReward = FinalReward; this.SpecialItemCount = SpecialItemCount; this.ItemList = ItemList; PostInit(); } public static HeistSequence DeserializeHeistSequence(JSONNode _json) { return new HeistSequence(_json); } public int ID { get; private set; } public int Weight { get; private set; } public int DrawCount { get; private set; } /// /// 对应HeistItem主键 /// public int FinalReward { get; private set; } /// /// 注意,如果最终结果就是特殊道具,那么这里应该填0 /// public int SpecialItemCount { get; private set; } public System.Collections.Generic.List ItemList { get; private set; } public const int __ID__ = 1879596334; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "ID:" + ID + "," + "Weight:" + Weight + "," + "DrawCount:" + DrawCount + "," + "FinalReward:" + FinalReward + "," + "SpecialItemCount:" + SpecialItemCount + "," + "ItemList:" + Bright.Common.StringUtil.CollectionToString(ItemList) + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }