先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
72 lines
1.7 KiB
C#
72 lines
1.7 KiB
C#
// 此文件包含已移除服务(ClubService 等)中定义的事件/数据类型存根
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// 这些类型仍被项目中的其他代码引用,因此需要保留定义
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using System;
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using System.Collections.Generic;
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using cfg;
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using GameCore;
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namespace game
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{
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public class ClubStateChangeEvent
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{
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public int state;
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public bool joinClub;
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}
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public class ClubSttingUpdateEvent
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{
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}
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public class GetClubPlayInfoEvent
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{
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public string id;
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public string name;
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public string avatarUrl;
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}
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public class LureDonateData
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{
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public DateTime DonateCountTime { get; set; }
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public int ClubLureDonateCount { get; set; }
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public DateTime ClubLureRequestCDEnd { get; set; }
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}
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}
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/// <summary>
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/// 事件弹窗数据 (原 ClubService 模块)
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/// </summary>
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public class EventPopupData
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{
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public ReportDataType type;
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public DateTime createTime;
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public string playerID;
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public string content;
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}
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/// <summary>
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/// 链式礼包数据接口 (原已删除模块)
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/// </summary>
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public interface IChainPackData
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{
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int ChainProgress { get; set; }
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int ChainListCount { get; }
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bool IsEndGame { get; }
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int EventId { get; }
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int TokenProgress { get; }
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List<int> ChainList { get; }
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Pack GetChainPackByChainProgress(int chainProgress);
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int GetChainProgressBySlotIdx(int slotIdx);
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List<ItemData> GetItemsByPackDropId(int dropId);
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void UploadData();
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List<int> GetTokenProgressRewardAfterAddingToken(int tokenAdded);
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}
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/// <summary>
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/// 进度链式礼包数据接口 (原已删除模块)
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/// </summary>
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public interface IProgressChainPackData : IChainPackData
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{
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}
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