先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
27 lines
632 B
C#
27 lines
632 B
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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namespace FT.Timeline
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{
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public class SiblingOrderBehaviour : PlayableBehaviour
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{
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public List<GameObject> children;
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public override void ProcessFrame(Playable playable, FrameData info, object playerData)
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{
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if (children == null) return;
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for (int i = 0; i < children.Count; i++)
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{
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var child = children[i];
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if (child != null)
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{
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child.transform.SetSiblingIndex(i);
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}
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}
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}
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}
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}
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