152 lines
4.0 KiB
C#
152 lines
4.0 KiB
C#
using asap.core;
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using GameCore;
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using System;
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using System.Collections;
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using UniRx;
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using UnityEngine;
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using UnityEngine.UI;
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public class DownLoadPopupPanel : MonoBehaviour
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{
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Animator ani;
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Button btn_close;
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ILoadResourceService loadResourceService;
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Image bar;
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GameObject bg_bar;
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public Action OnConfrim;
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public Action OnCloseClick;
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IDisposable load;
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float progress = 0;
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GameObject root;
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public int showTime = 3;
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private void Awake()
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{
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root = transform.Find("root").gameObject;
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ani = GetComponent<Animator>();
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ani.Play("popup_common_in", 0, 0);
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ani.speed = 0;
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root.SetActive(false);
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loadResourceService = GContext.container.Resolve<ILoadResourceService>();
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btn_close = transform.Find("root/btn_close").GetComponent<Button>();
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bar = transform.Find("root/mask_bg2/root/bg_bar/bar").GetComponent<Image>();
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bg_bar = transform.Find("root/mask_bg2/root/bg_bar").gameObject;
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}
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public void Start()
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{
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btn_close.onClick.AddListener(OnClickClose);
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}
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/// <summary>
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/// 下载资源 时的按钮回调 OnConfrim 如果没有Act的切换 需要退场
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/// </summary>
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/// <param name="OnConfrim"></param>
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/// <param name="OnCloseClick"></param>
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public void SetBtn(Action OnConfrim, Action OnCloseClick)
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{
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this.OnConfrim = OnConfrim;
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this.OnCloseClick = OnCloseClick;
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StartCoroutine(StartShowBar());
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StartCoroutine(StartShowPanel());
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}
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IEnumerator StartShowPanel()
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{
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yield return new WaitForSeconds(showTime);
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ani.speed = 1;
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root.SetActive(true);
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}
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IEnumerator StartShowBar()
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{
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yield return new WaitForSeconds(0.5f);
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Init();
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}
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async void Init()
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{
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if (string.IsNullOrEmpty(loadResourceService.curName))
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{
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Debug.LogError("当前没有需要下载的资源; 请检查是否已下载 或 使用 loadResourceService.Load 或 .Loads 下载资源");
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return;
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}
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bool isCanEnter = await loadResourceService.Load(loadResourceService.curName);
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//text_info.text = LocalizationMgr.GetFormatTextValue("UI_FishingDownLoadPopupPanel_1", 0);
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if (OnConfrim == null)
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{
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return;
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}
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progress = 0;
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if (isCanEnter)
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{
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bar.fillAmount = 1;
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OnClickConfrim();
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}
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else
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{
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btn_close.gameObject.SetActive(true);
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bg_bar.SetActive(true);
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bar.fillAmount = 0;
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load = GContext.OnEvent<LoadProgressEvent>().Subscribe(OnLoadProgress);
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}
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}
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void OnClickClose()
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{
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EndLoad();
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OnConfrim = null;
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if (OnCloseClick != null)
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{
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OnCloseClick?.Invoke();
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OnCloseClick = null;
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}
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UIManager.Instance.DestroyUI(UITypes.DownLoadPopupPanel);
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}
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//private const long byte2mb = 1024 * 1024;
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void OnLoadProgress(LoadProgressEvent e)
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{
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if (e.name == loadResourceService.curName)
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{
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if (progress < e.progress)
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{
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progress = e.progress;
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bar.fillAmount = progress;
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}
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if (e.isSucceeded)
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{
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OnClickConfrim();
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}
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else if (e.isFailed)
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{
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OnClickClose();
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}
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}
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}
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async void OnClickConfrim()
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{
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EndLoad();
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await Awaiters.NextFrame;
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OnConfrim?.Invoke();
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OnConfrim = null;
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OnCloseClick = null;
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await Awaiters.NextFrame;
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UIManager.Instance.DestroyUI(UITypes.DownLoadPopupPanel);
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}
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void EndLoad()
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{
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load?.Dispose();
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load = null;
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btn_close.onClick.RemoveAllListeners();
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btn_close.gameObject.SetActive(false);
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bg_bar.SetActive(false);
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}
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private void OnDisable()
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{
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Dispose();
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}
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void Dispose()
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{
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load?.Dispose();
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load = null;
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}
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}
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