Files
MinFt/Client/Assets/Scripts/Aquarium/FishEggManager.cs
2026-04-27 12:07:32 +08:00

25 lines
507 B
C#

using UnityEngine;
public class FishEggManager : MonoBehaviour
{
public FishEgg[] eggs;
public void AddEgg(AquariumSlotData slotData)
{
eggs[slotData.index].LoadEgg(slotData);
}
public void RemoveEgg(int index)
{
//蛋孵化的动画
//await Awaiters.NextFrame;
eggs[index].RemoveEgg();
}
public FishEgg GetEgg(int index)
{
if (eggs.Length > index)
{
return eggs[index];
}
return null;
}
}