Files
MinFt/Client/Assets/Editor/FishiTool/CreateScriptableObject.cs
2026-04-27 12:07:32 +08:00

15 lines
583 B
C#

using UnityEditor;
using UnityEngine;
public class CreateScriptableObject
{
[MenuItem("Assets/Create GuidanceDefineSetting")]
static void CreateSetting()
{
var instance = ScriptableObject.CreateInstance<GuidanceDefineSetting>();
var define = new GuidanceDefine();
var group = new GuidanceGroupDefine() { guidanceDefines = new GuidanceDefine[] { define } };
instance.guidanceGroupDefines = new GuidanceGroupDefine[] { group };
AssetDatabase.CreateAsset(instance, "Assets/AssetScriptable/Asset/GuidanceDefineSetting.asset");
}
}