36 lines
913 B
C#
36 lines
913 B
C#
using GameCore;
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using System.Collections.Generic;
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using UnityEngine;
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public class Rewardx1x2 : MonoBehaviour
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{
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public GameObject rewardx2;
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public GameObject rewardx1;
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public RewardItemNew reward;
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public RewardItemNew reward1;
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public RewardItemNew reward2;
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public void SetData(List<ItemData> itemDatas)
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{
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if (itemDatas != null)
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{
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int count = itemDatas.Count;
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rewardx1.SetActive(count == 1);
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rewardx2.SetActive(count != 1);
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if (count == 1)
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{
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reward.SetData(itemDatas[0], forceLight: true);
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reward.id = 0;
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}
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else
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{
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reward1.SetData(itemDatas[0], forceLight: true);
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reward2.SetData(itemDatas[1], forceLight: true);
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reward1.id = 0;
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reward2.id = 0;
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}
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}
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}
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}
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