Files
MinFt/Client/Assets/Scripts/Aquarium/UI/UIDownUp.cs
2026-04-27 12:07:32 +08:00

30 lines
722 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
using static UnityEngine.UI.Button;
public class UIDownUp : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
private ButtonClickedEvent m_OnDown = new ButtonClickedEvent();
private ButtonClickedEvent m_OnUp = new ButtonClickedEvent();
public ButtonClickedEvent onDown
{
get { return m_OnDown; }
set { m_OnDown = value; }
}
public ButtonClickedEvent onUp
{
get { return m_OnUp; }
set { m_OnUp = value; }
}
public void OnPointerDown(PointerEventData eventData)
{
m_OnDown.Invoke();
}
public void OnPointerUp(PointerEventData eventData)
{
m_OnUp.Invoke();
}
}