先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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namespace HeurekaGames.Utils
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{
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public static class Heureka_AddDefineSymbols
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{
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/// <summary>
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/// Add define symbols as soon as Unity gets done compiling.
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/// </summary>
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public static void AddDefineSymbols(string[] Symbols)
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{
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string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
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List<string> allDefines = definesString.Split(';').ToList();
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var newDefines = Symbols.Except(allDefines);
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if (newDefines.Count() > 0)
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{
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Debug.Log($"Adding Compile Symbols {string.Join("; ", newDefines.ToArray())}");
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allDefines.AddRange(newDefines);
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PlayerSettings.SetScriptingDefineSymbolsForGroup(
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EditorUserBuildSettings.selectedBuildTargetGroup,
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string.Join(";", allDefines.ToArray()));
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}
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}
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}
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} |