先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
36 lines
1.2 KiB
HLSL
36 lines
1.2 KiB
HLSL
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//Stylized Water 2
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//Staggart Creations (http://staggart.xyz)
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//Copyright protected under Unity Asset Store EULA
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#ifndef PIPELINE_INCLUDED
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#define PIPELINE_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderVariablesFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
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#ifdef POST_PROCESSING //These would have the core blit library included
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#define UNITY_CORE_SAMPLERS_INCLUDED
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#endif
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#ifndef UNITY_CORE_SAMPLERS_INCLUDED //Backwards compatibility for <2023.1+
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#define UNITY_CORE_SAMPLERS_INCLUDED
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SamplerState sampler_LinearClamp;
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SamplerState sampler_PointClamp;
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SamplerState sampler_PointRepeat;
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SamplerState sampler_LinearRepeat;
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#endif
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl"
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#endif
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