//Stylized Water 2 //Staggart Creations (http://staggart.xyz) //Copyright protected under Unity Asset Store EULA #ifndef PIPELINE_INCLUDED #define PIPELINE_INCLUDED #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderVariablesFunctions.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl" #ifdef POST_PROCESSING //These would have the core blit library included #define UNITY_CORE_SAMPLERS_INCLUDED #endif #ifndef UNITY_CORE_SAMPLERS_INCLUDED //Backwards compatibility for <2023.1+ #define UNITY_CORE_SAMPLERS_INCLUDED SamplerState sampler_LinearClamp; SamplerState sampler_PointClamp; SamplerState sampler_PointRepeat; SamplerState sampler_LinearRepeat; #endif #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl" #endif