Files
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

73 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace UniRx.Diagnostics
{
public class UnityDebugSink : IObserver<LogEntry>
{
public void OnCompleted()
{
// do nothing
}
public void OnError(Exception error)
{
// do nothing
}
public void OnNext(LogEntry value)
{
// avoid multithread exception.
// (value.Context == null) can only be called from the main thread.
var ctx = (System.Object)value.Context;
switch (value.LogType)
{
case LogType.Error:
if (ctx == null)
{
Debug.LogError(value.Message);
}
else
{
Debug.LogError(value.Message, value.Context);
}
break;
case LogType.Exception:
if (ctx == null)
{
Debug.LogException(value.Exception);
}
else
{
Debug.LogException(value.Exception, value.Context);
}
break;
case LogType.Log:
if (ctx == null)
{
Debug.Log(value.Message);
}
else
{
Debug.Log(value.Message, value.Context);
}
break;
case LogType.Warning:
if (ctx == null)
{
Debug.LogWarning(value.Message);
}
else
{
Debug.LogWarning(value.Message, value.Context);
}
break;
default:
break;
}
}
}
}