先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
32 lines
971 B
C#
32 lines
971 B
C#
using System;
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using System.Collections.Generic;
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namespace UniRx.Operators
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{
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internal class SubscribeOnObservable<T> : OperatorObservableBase<T>
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{
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readonly IObservable<T> source;
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readonly IScheduler scheduler;
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public SubscribeOnObservable(IObservable<T> source, IScheduler scheduler)
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: base(scheduler == Scheduler.CurrentThread || source.IsRequiredSubscribeOnCurrentThread())
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{
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this.source = source;
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this.scheduler = scheduler;
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}
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protected override IDisposable SubscribeCore(IObserver<T> observer, IDisposable cancel)
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{
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var m = new SingleAssignmentDisposable();
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var d = new SerialDisposable();
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d.Disposable = m;
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m.Disposable = scheduler.Schedule(() =>
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{
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d.Disposable = new ScheduledDisposable(scheduler, source.Subscribe(observer));
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});
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return d;
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}
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}
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} |