Files
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

47 lines
1017 B
C#

using System;
using System.Threading;
namespace UniRx
{
public sealed class ScheduledDisposable : ICancelable
{
private readonly IScheduler scheduler;
private volatile IDisposable disposable;
private int isDisposed = 0;
public ScheduledDisposable(IScheduler scheduler, IDisposable disposable)
{
this.scheduler = scheduler;
this.disposable = disposable;
}
public IScheduler Scheduler
{
get { return scheduler; }
}
public IDisposable Disposable
{
get { return disposable; }
}
public bool IsDisposed
{
get { return isDisposed != 0; }
}
public void Dispose()
{
Scheduler.Schedule(DisposeInner);
}
private void DisposeInner()
{
if (Interlocked.Increment(ref isDisposed) == 1)
{
disposable.Dispose();
}
}
}
}