Files
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

45 lines
1.5 KiB
C#

using System;
namespace PlayFab.Internal
{
[Obsolete("This logging utility has been deprecated. Use UnityEngine.Debug.Log")]
public static class Log
{
[Obsolete("Debug is deprecated.")]
public static void Debug(string text, params object[] args)
{
if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Debug) != 0)
{
UnityEngine.Debug.Log(PlayFabUtil.timeStamp + " DEBUG: " + PlayFabUtil.Format(text, args));
}
}
[Obsolete("Info is deprecated.")]
public static void Info(string text, params object[] args)
{
if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Info) != 0)
{
UnityEngine.Debug.Log(PlayFabUtil.timeStamp + " INFO: " + PlayFabUtil.Format(text, args));
}
}
[Obsolete("Warning is deprecated.")]
public static void Warning(string text, params object[] args)
{
if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Warning) != 0)
{
UnityEngine.Debug.LogWarning(PlayFabUtil.timeStamp + " WARNING: " + PlayFabUtil.Format(text, args));
}
}
[Obsolete("Error is deprecated.")]
public static void Error(string text, params object[] args)
{
if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Error) != 0)
{
UnityEngine.Debug.LogError(PlayFabUtil.timeStamp + " ERROR: " + PlayFabUtil.Format(text, args));
}
}
}
}