Files
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

23 lines
1.4 KiB
C#

#if !DISABLE_PLAYFABENTITY_API
using PlayFab.InsightsModels;
namespace PlayFab.Events
{
public partial class PlayFabEvents
{
public event PlayFabRequestEvent<InsightsEmptyRequest> OnInsightsGetDetailsRequestEvent;
public event PlayFabResultEvent<InsightsGetDetailsResponse> OnInsightsGetDetailsResultEvent;
public event PlayFabRequestEvent<InsightsEmptyRequest> OnInsightsGetLimitsRequestEvent;
public event PlayFabResultEvent<InsightsGetLimitsResponse> OnInsightsGetLimitsResultEvent;
public event PlayFabRequestEvent<InsightsGetOperationStatusRequest> OnInsightsGetOperationStatusRequestEvent;
public event PlayFabResultEvent<InsightsGetOperationStatusResponse> OnInsightsGetOperationStatusResultEvent;
public event PlayFabRequestEvent<InsightsGetPendingOperationsRequest> OnInsightsGetPendingOperationsRequestEvent;
public event PlayFabResultEvent<InsightsGetPendingOperationsResponse> OnInsightsGetPendingOperationsResultEvent;
public event PlayFabRequestEvent<InsightsSetPerformanceRequest> OnInsightsSetPerformanceRequestEvent;
public event PlayFabResultEvent<InsightsOperationResponse> OnInsightsSetPerformanceResultEvent;
public event PlayFabRequestEvent<InsightsSetStorageRetentionRequest> OnInsightsSetStorageRetentionRequestEvent;
public event PlayFabResultEvent<InsightsOperationResponse> OnInsightsSetStorageRetentionResultEvent;
}
}
#endif