先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
29 lines
931 B
C#
29 lines
931 B
C#
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using asap.core;
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using System;
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using Unity.Notifications;
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using UnityEngine;
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public static class StripHint
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{
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//[RuntimeInitializeOnLoadMethod]
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public static void Hint()
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{
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var constructs = typeof(StageService).GetConstructors();
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constructs = typeof(ObjectSerializer).GetConstructors();
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constructs = typeof(Config).GetConstructors();
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constructs = typeof(PlayFab.SharedModels.HttpResponseObject).GetConstructors();
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constructs = typeof(NotificationsPermissionRequest).GetConstructors();
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constructs = typeof(WebView).GetConstructors();
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constructs = typeof(DistanceJoint2D).GetConstructors();
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var notification = new Notification()
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{
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Title = " ",
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Text = " ",
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};
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NotificationCenter.ScheduleNotification(notification, new NotificationDateTimeSchedule(DateTime.UtcNow, NotificationRepeatInterval.Daily));
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}
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}
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