Files
MinFt/Client/Assets/StripHint.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

29 lines
931 B
C#

using asap.core;
using System;
using Unity.Notifications;
using UnityEngine;
public static class StripHint
{
//[RuntimeInitializeOnLoadMethod]
public static void Hint()
{
var constructs = typeof(StageService).GetConstructors();
constructs = typeof(ObjectSerializer).GetConstructors();
constructs = typeof(Config).GetConstructors();
constructs = typeof(PlayFab.SharedModels.HttpResponseObject).GetConstructors();
constructs = typeof(NotificationsPermissionRequest).GetConstructors();
constructs = typeof(WebView).GetConstructors();
constructs = typeof(DistanceJoint2D).GetConstructors();
var notification = new Notification()
{
Title = " ",
Text = " ",
};
NotificationCenter.ScheduleNotification(notification, new NotificationDateTimeSchedule(DateTime.UtcNow, NotificationRepeatInterval.Daily));
}
}