先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using UIScriptBase;
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public partial class EventSandDigInfoPopupPanelLogic : MonoBehaviour
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{
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private RectTransform _offset;
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private RewardItemNew _reward1;
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private RewardItemNew _reward2;
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private RewardItemNew _reward3;
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private RewardItemNew _reward4;
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private Button _close;
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private void Awake()
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{
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_offset = GetCmp<RectTransform>("root");
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_reward1 = GetCmp<RewardItemNew>("root/info3/target/reward/reward1");
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_reward2 = GetCmp<RewardItemNew>("root/info3/target/reward/reward2");
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_reward3 = GetCmp<RewardItemNew>("root/info3/target/reward/reward3");
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_reward4 = GetCmp<RewardItemNew>("root/info3/target/reward/reward4");
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_close = GetCmp<Button>("Btn_close");
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}
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private T GetCmp<T>(string path) where T : Component
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{
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return UIUtils.GetCmp<T>(this.transform, path);
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}
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private GameObject GetObj(string path)
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{
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return UIUtils.GetObj(this.transform, path);
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}
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private Transform GetTrans(string path)
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{
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return UIUtils.GetTrans(this.transform, path);
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}
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public Transform Root
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{
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get
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{
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return _offset;
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}
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}
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}
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