Files
MinFt/Client/Assets/Scripts/UIScriptBase/EventSandDigInfoPopupPanelLogic_Auto.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

43 lines
1.2 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UIScriptBase;
public partial class EventSandDigInfoPopupPanelLogic : MonoBehaviour
{
private RectTransform _offset;
private RewardItemNew _reward1;
private RewardItemNew _reward2;
private RewardItemNew _reward3;
private RewardItemNew _reward4;
private Button _close;
private void Awake()
{
_offset = GetCmp<RectTransform>("root");
_reward1 = GetCmp<RewardItemNew>("root/info3/target/reward/reward1");
_reward2 = GetCmp<RewardItemNew>("root/info3/target/reward/reward2");
_reward3 = GetCmp<RewardItemNew>("root/info3/target/reward/reward3");
_reward4 = GetCmp<RewardItemNew>("root/info3/target/reward/reward4");
_close = GetCmp<Button>("Btn_close");
}
private T GetCmp<T>(string path) where T : Component
{
return UIUtils.GetCmp<T>(this.transform, path);
}
private GameObject GetObj(string path)
{
return UIUtils.GetObj(this.transform, path);
}
private Transform GetTrans(string path)
{
return UIUtils.GetTrans(this.transform, path);
}
public Transform Root
{
get
{
return _offset;
}
}
}