先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
255 lines
6.8 KiB
C#
255 lines
6.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using cfg;
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using asap.core;
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using UnityEngine.AddressableAssets;
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public class FishingWeighBar : MonoBehaviour
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{
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[Serializable]
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public class Medal
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{
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public float Len;
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public float Point {
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get {
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return _isSpecalMedal? SpPoint:NormalPoint;
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}
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}
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public float NormalPoint;
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public float SpPoint;
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public string medalName;
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public Transform Parent;
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private GameObject _go;
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public bool _isSpecalMedal;
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public void IsSpecialMedal(bool isSpecial)
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{
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_isSpecalMedal = isSpecial;
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}
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public async void CreateMedal()
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{
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if(_go == null)
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_go = await Addressables.InstantiateAsync(medalName, Parent.GetChild(0)).Task;
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}
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public void ActivateVFX()
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{
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_go.transform.Find("fx_fishingreward_iconrate_glow").gameObject.SetActive(true);
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}
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}
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public List<Medal> _medals = new();
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private Tables _tables;
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public RectTransform rect_ruler;
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public RectTransform rect_medals;
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public Dictionary<int, string> MedalPrefabs = new();
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[SerializeField]
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private Transform
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tran_medalParent;
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private int curMedalIndex;
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public void Init()
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{
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curMedalIndex = 0;
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MedalPrefabs.Add(0, "fishing_rate_d");
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MedalPrefabs.Add(1, "fishing_rate_c");
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MedalPrefabs.Add(2, "fishing_rate_c+");
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MedalPrefabs.Add(3, "fishing_rate_b");
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MedalPrefabs.Add(4, "fishing_rate_b+");
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MedalPrefabs.Add(5, "fishing_rate_a");
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MedalPrefabs.Add(6, "fishing_rate_a+");
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MedalPrefabs.Add(7, "fishing_rate_s");
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MedalPrefabs.Add(8, "fishing_rate_ss");
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MedalPrefabs.Add(9, "fishing_rate_sss");
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MedalPrefabs.Add(10, "fishing_rate_x");
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MedalPrefabs.Add(11, "fishing_rate_xx");
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MedalPrefabs.Add(12, "fishing_rate_xxx");
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_tables = GContext.container.Resolve<Tables>();
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var ranks = _tables.TbGlobalConfig.Rank;
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var spRanks = _tables.TbGlobalConfig.RankForSpFish;
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//¸øÃ¿¸ö½±Õ¸³·ÖÊý
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for ( int i = 0; i < tran_medalParent.childCount; i++ )
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{
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var parent = tran_medalParent.GetChild(i);
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var rect = parent.GetComponent<RectTransform>();
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var medal = new Medal
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{
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Len = rect.sizeDelta.y / 2 - rect.anchoredPosition.y,
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medalName = MedalPrefabs[i],
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NormalPoint= ranks[i],
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SpPoint = spRanks[i],
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Parent = parent,
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};
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medal.CreateMedal();
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// Debug.Log($" {parent.name} {rect.sizeDelta.y} / 2 - {rect.anchoredPosition.y}");
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_medals.Add(medal);
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}
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// _medals[0].CreateMedal();
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// _medals[1].CreateMedal();
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}
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public void IsSpecialSettlement(bool isSpecial)
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{
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Debug.Log("IsSpecialSettlement :" + isSpecial);
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foreach (var medal in _medals)
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{
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medal.IsSpecialMedal(isSpecial);
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}
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}
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public float GetPointByLen(float curLen,bool isSpecialFish=false)
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{
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Medal preMedal = null;
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Medal nextMedal = null;
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float curScore = 0f;
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for ( int i = 0; i < _medals.Count - 1; i++ )
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{
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var lastMedal1 = _medals[i];
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var endMedal1 = _medals[i + 1];
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if ( lastMedal1.Len >= curLen&&i==0 )
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{
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preMedal = null;
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nextMedal = endMedal1;
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break;
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}
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if ( lastMedal1.Len < curLen && endMedal1.Len >= curLen )
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{
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preMedal = lastMedal1;
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nextMedal = endMedal1;
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// Debug.Log("ÄãºÃ");
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break;
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}
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if ( endMedal1.Len <= curLen && i == _medals.Count - 2 )
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{
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preMedal = endMedal1;
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nextMedal = null;
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break;
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}
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}
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// if ( _medals[0].Len > curLen )
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// {
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// nextMedal = _medals[0];
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// }
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// if ( _medals[_medals.Count - 1].Len < curLen )
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// {
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// preMedal = _medals[_medals.Count - 1];
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// }
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if ( preMedal == null )
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{
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//0-1
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curScore = nextMedal.Point * curLen / nextMedal.Len;
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}
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else if ( nextMedal == null )
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{
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//max
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// Debug.LogError("max!!");
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curScore = preMedal.Point+0.01f;
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}
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else
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{
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//center
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var score = nextMedal.Point - preMedal.Point;
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var len = nextMedal.Len - preMedal.Len;
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curScore = preMedal.Point + score * ( curLen - preMedal.Len ) / len;
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}
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return curScore;
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}
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public float GetLenByPoint(float curScore)
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{
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Medal preMedal = null;
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Medal nextMedal = null;
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float curLen = 0f;
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for ( int i = 0; i < _medals.Count - 1; i++ )
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{
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var lastMedal1 = _medals[i];
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var endMedal1 = _medals[i + 1];
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if ( lastMedal1.Point>= curScore && i == 0 )
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{
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preMedal = null;
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nextMedal = endMedal1;
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break;
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}
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if ( lastMedal1.Point < curScore && endMedal1.Point >= curScore )
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{
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preMedal = lastMedal1;
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nextMedal = endMedal1;
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break;
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}
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if ( endMedal1.Point <= curScore && i == _medals.Count - 2 )
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{
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preMedal = endMedal1;
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nextMedal = null;
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break;
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}
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}
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// _medals[curMedalIndex + 1].CreateMedal();
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// _medals[curMedalIndex + 2].CreateMedal();
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//
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// if ( _medals[0].Point >= curScore )
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// {
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// nextMedal = _medals[0];
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// }
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// if ( _medals[_medals.Count - 1].Point <= curScore )
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// {
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// preMedal = _medals[_medals.Count - 1];
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// }
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if ( preMedal == null )
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{
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//0-1
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curLen = nextMedal.Len * curScore / nextMedal.Point;
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}
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else if ( nextMedal == null )
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{
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//max
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// Debug.LogError("max!!");
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curLen = preMedal.Len+0.1f;
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}
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else
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{
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//center
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var score = nextMedal.Point - preMedal.Point;
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var len = nextMedal.Len - preMedal.Len;
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curLen=preMedal.Len + len * ( curScore - preMedal.Point ) / score;
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}
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return curLen;
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}
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public void CheckIfTouchScore(float curLen)
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{
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if ( curLen >= _medals[curMedalIndex].Len-0.01f )
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{
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_medals[curMedalIndex].ActivateVFX();
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curMedalIndex++;
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}
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}
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}
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