先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
100 lines
3.7 KiB
C#
100 lines
3.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class WheelLevel : Bright.Config.BeanBase
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{
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public JSONNode json;
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public WheelLevel(JSONNode _json)
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{
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{ if(!_json["Level"].IsNumber) { throw new SerializationException(); } Level = _json["Level"]; }
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{ if(!_json["CostNumber"].IsNumber) { throw new SerializationException(); } CostNumber = _json["CostNumber"]; }
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{ if(!_json["Wheel"].IsNumber) { throw new SerializationException(); } Wheel = _json["Wheel"]; }
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{ if(!_json["BuyCount"].IsNumber) { throw new SerializationException(); } BuyCount = _json["BuyCount"]; }
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{ if(!_json["Price"].IsNumber) { throw new SerializationException(); } Price = _json["Price"]; }
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{ if(!_json["NextLevel"].IsNumber) { throw new SerializationException(); } NextLevel = _json["NextLevel"]; }
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{ if(!_json["NextLevelPoint"].IsNumber) { throw new SerializationException(); } NextLevelPoint = _json["NextLevelPoint"]; }
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{ var __json0 = _json["WheelDrop"]; if(!__json0.IsArray) { throw new SerializationException(); } WheelDrop = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } WheelDrop.Add(__v0); } }
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json = _json;
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PostInit();
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}
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public WheelLevel(int Level, int CostNumber, int Wheel, int BuyCount, int Price, int NextLevel, int NextLevelPoint, System.Collections.Generic.List<int> WheelDrop )
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{
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this.Level = Level;
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this.CostNumber = CostNumber;
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this.Wheel = Wheel;
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this.BuyCount = BuyCount;
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this.Price = Price;
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this.NextLevel = NextLevel;
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this.NextLevelPoint = NextLevelPoint;
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this.WheelDrop = WheelDrop;
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PostInit();
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}
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public static WheelLevel DeserializeWheelLevel(JSONNode _json)
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{
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return new WheelLevel(_json);
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}
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public int Level { get; private set; }
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public int CostNumber { get; private set; }
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public int Wheel { get; private set; }
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public int BuyCount { get; private set; }
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public int Price { get; private set; }
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/// <summary>
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/// -1为结束
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/// </summary>
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public int NextLevel { get; private set; }
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/// <summary>
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/// -1为结束
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/// </summary>
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public int NextLevelPoint { get; private set; }
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/// <summary>
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/// 对应drop主键
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/// </summary>
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public System.Collections.Generic.List<int> WheelDrop { get; private set; }
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public const int __ID__ = -669471479;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "Level:" + Level + ","
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+ "CostNumber:" + CostNumber + ","
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+ "Wheel:" + Wheel + ","
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+ "BuyCount:" + BuyCount + ","
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+ "Price:" + Price + ","
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+ "NextLevel:" + NextLevel + ","
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+ "NextLevelPoint:" + NextLevelPoint + ","
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+ "WheelDrop:" + Bright.Common.StringUtil.CollectionToString(WheelDrop) + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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