Files
MinFt/Client/Assets/Scripts/Tables/MMTFailParam.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

83 lines
2.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
/// <summary>
/// 钓鱼失败参数
/// </summary>
public sealed partial class MMTFailParam : MMTHub
{
public MMTFailParam(JSONNode _json) : base(_json)
{
{ if(!_json["FailDelayTime"].IsNumber) { throw new SerializationException(); } FailDelayTime = _json["FailDelayTime"]; }
{ if(!_json["FishingFailStrugglingTime"].IsNumber) { throw new SerializationException(); } FishingFailStrugglingTime = _json["FishingFailStrugglingTime"]; }
{ if(!_json["FishingFailProgress"].IsNumber) { throw new SerializationException(); } FishingFailProgress = _json["FishingFailProgress"]; }
PostInit();
}
public MMTFailParam(float FailDelayTime, float FishingFailStrugglingTime, float FishingFailProgress ) : base()
{
this.FailDelayTime = FailDelayTime;
this.FishingFailStrugglingTime = FishingFailStrugglingTime;
this.FishingFailProgress = FishingFailProgress;
PostInit();
}
public static MMTFailParam DeserializeMMTFailParam(JSONNode _json)
{
return new MMTFailParam(_json);
}
/// <summary>
/// 鱼超过最大长度时,不会立刻失败。而是鱼线长度数字持续闪烁,然后在这个时间之后,如果鱼还是超过最大长度则判定为失败
/// </summary>
public float FailDelayTime { get; private set; }
/// <summary>
/// 触发张力过大过小时,如果超过这个时间还在阈值内,则判定失败,单位秒
/// </summary>
public float FishingFailStrugglingTime { get; private set; }
/// <summary>
/// 鱼的进度条在最左和最右时,如果超过一定时间还在这个阈值内,则判定失败,单位进度条百分比
/// </summary>
public float FishingFailProgress { get; private set; }
public const int __ID__ = -1750543429;
public override int GetTypeId() => __ID__;
public override void Resolve(Dictionary<string, object> _tables)
{
base.Resolve(_tables);
PostResolve();
}
public override void TranslateText(System.Func<string, string, string> translator)
{
base.TranslateText(translator);
}
public override string ToString()
{
return "{ "
+ "FailDelayTime:" + FailDelayTime + ","
+ "FishingFailStrugglingTime:" + FishingFailStrugglingTime + ","
+ "FishingFailProgress:" + FishingFailProgress + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}