先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
128 lines
6.4 KiB
C#
128 lines
6.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class EventLuckyCardsMain : Bright.Config.BeanBase
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{
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public JSONNode json;
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public EventLuckyCardsMain(JSONNode _json)
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{
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{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
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{ if(!_json["Title"]["key"].IsString) { throw new SerializationException(); } Title_l10n_key = _json["Title"]["key"]; if(!_json["Title"]["text"].IsString) { throw new SerializationException(); } Title = _json["Title"]["text"]; }
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{ if(!_json["Prefab"].IsString) { throw new SerializationException(); } Prefab = _json["Prefab"]; }
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{ if(!_json["TaskPrefab"].IsString) { throw new SerializationException(); } TaskPrefab = _json["TaskPrefab"]; }
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{ if(!_json["Icon"].IsString) { throw new SerializationException(); } Icon = _json["Icon"]; }
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{ if(!_json["InfoPanel"].IsString) { throw new SerializationException(); } InfoPanel = _json["InfoPanel"]; }
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{ if(!_json["Item"].IsNumber) { throw new SerializationException(); } Item = _json["Item"]; }
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{ if(!_json["PackId"].IsNumber) { throw new SerializationException(); } PackId = _json["PackId"]; }
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{ var __json0 = _json["WishPrize"]; if(!__json0.IsArray) { throw new SerializationException(); } WishPrize = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } WishPrize.Add(__v0); } }
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{ var __json0 = _json["MilestoneList"]; if(!__json0.IsArray) { throw new SerializationException(); } MilestoneList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } MilestoneList.Add(__v0); } }
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{ var __json0 = _json["MilestoneRewardList"]; if(!__json0.IsArray) { throw new SerializationException(); } MilestoneRewardList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } MilestoneRewardList.Add(__v0); } }
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{ if(!_json["MaxMultipleCardsCount"].IsNumber) { throw new SerializationException(); } MaxMultipleCardsCount = _json["MaxMultipleCardsCount"]; }
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{ var __json0 = _json["RandomSeedRound1"]; if(!__json0.IsArray) { throw new SerializationException(); } RandomSeedRound1 = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } RandomSeedRound1.Add(__v0); } }
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json = _json;
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PostInit();
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}
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public EventLuckyCardsMain(int ID, string Title, string Prefab, string TaskPrefab, string Icon, string InfoPanel, int Item, int PackId, System.Collections.Generic.List<int> WishPrize, System.Collections.Generic.List<int> MilestoneList, System.Collections.Generic.List<int> MilestoneRewardList, int MaxMultipleCardsCount, System.Collections.Generic.List<int> RandomSeedRound1 )
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{
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this.ID = ID;
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this.Title = Title;
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this.Prefab = Prefab;
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this.TaskPrefab = TaskPrefab;
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this.Icon = Icon;
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this.InfoPanel = InfoPanel;
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this.Item = Item;
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this.PackId = PackId;
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this.WishPrize = WishPrize;
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this.MilestoneList = MilestoneList;
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this.MilestoneRewardList = MilestoneRewardList;
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this.MaxMultipleCardsCount = MaxMultipleCardsCount;
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this.RandomSeedRound1 = RandomSeedRound1;
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PostInit();
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}
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public static EventLuckyCardsMain DeserializeEventLuckyCardsMain(JSONNode _json)
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{
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return new EventLuckyCardsMain(_json);
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}
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public int ID { get; private set; }
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/// <summary>
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/// key
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/// </summary>
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public string Title { get; private set; }
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public string Title_l10n_key { get; }
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public string Prefab { get; private set; }
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public string TaskPrefab { get; private set; }
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public string Icon { get; private set; }
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public string InfoPanel { get; private set; }
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public int Item { get; private set; }
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/// <summary>
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/// 读shop表
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/// </summary>
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public int PackId { get; private set; }
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/// <summary>
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/// 读Drop
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/// </summary>
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public System.Collections.Generic.List<int> WishPrize { get; private set; }
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public System.Collections.Generic.List<int> MilestoneList { get; private set; }
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/// <summary>
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/// 读Drop
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/// </summary>
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public System.Collections.Generic.List<int> MilestoneRewardList { get; private set; }
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/// <summary>
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/// 最多出现几张倍率牌
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/// </summary>
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public int MaxMultipleCardsCount { get; private set; }
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public System.Collections.Generic.List<int> RandomSeedRound1 { get; private set; }
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public const int __ID__ = -1495158066;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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Title = translator(Title_l10n_key, Title);
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}
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public override string ToString()
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{
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return "{ "
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+ "ID:" + ID + ","
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+ "Title:" + Title + ","
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+ "Prefab:" + Prefab + ","
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+ "TaskPrefab:" + TaskPrefab + ","
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+ "Icon:" + Icon + ","
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+ "InfoPanel:" + InfoPanel + ","
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+ "Item:" + Item + ","
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+ "PackId:" + PackId + ","
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+ "WishPrize:" + Bright.Common.StringUtil.CollectionToString(WishPrize) + ","
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+ "MilestoneList:" + Bright.Common.StringUtil.CollectionToString(MilestoneList) + ","
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+ "MilestoneRewardList:" + Bright.Common.StringUtil.CollectionToString(MilestoneRewardList) + ","
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+ "MaxMultipleCardsCount:" + MaxMultipleCardsCount + ","
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+ "RandomSeedRound1:" + Bright.Common.StringUtil.CollectionToString(RandomSeedRound1) + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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