先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
24 lines
526 B
C#
24 lines
526 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FishingStateMove : IFishingState
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{
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public FishingStateName fishingState => FishingStateName.Move;
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public FishingBehaviorB fishingBehavior { get; set; }
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float speed = 1;
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public float fishMoveSpeed { get => speed; set => speed = value; }
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public void InState(FishingBehaviorB fishingBehavior, FishingData fishingData)
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{
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}
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public void OutState()
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{
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}
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public void UpdateState()
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{
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}
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} |