先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
36 lines
897 B
C#
36 lines
897 B
C#
#if !UNITY_EDITOR && UNITY_WEBGL
|
|
using System.Runtime.InteropServices;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
|
|
namespace IngameDebugConsole
|
|
{
|
|
public class DebugLogItemCopyWebGL : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
|
|
{
|
|
[DllImport( "__Internal" )]
|
|
private static extern void IngameDebugConsoleStartCopy( string textToCopy );
|
|
[DllImport( "__Internal" )]
|
|
private static extern void IngameDebugConsoleCancelCopy();
|
|
|
|
private DebugLogItem logItem;
|
|
|
|
public void Initialize( DebugLogItem logItem )
|
|
{
|
|
this.logItem = logItem;
|
|
}
|
|
|
|
public void OnPointerDown( PointerEventData eventData )
|
|
{
|
|
string log = logItem.GetCopyContent();
|
|
if( !string.IsNullOrEmpty( log ) )
|
|
IngameDebugConsoleStartCopy( log );
|
|
}
|
|
|
|
public void OnPointerUp( PointerEventData eventData )
|
|
{
|
|
if( eventData.dragging )
|
|
IngameDebugConsoleCancelCopy();
|
|
}
|
|
}
|
|
}
|
|
#endif |