先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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[InitializeOnLoad]
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public static class ProjectAutoSetting
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{
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static ProjectAutoSetting()
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{
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OnAutoSetting();
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}
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static void OnAutoSetting()
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{
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if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android)
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{
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OnAndroid();
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}
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}
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static void OnAndroid()
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{
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// string path = "./KeyStore/android.json"; //自己的路径
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// string jsonContent = File.ReadAllText(path); // 读取 JSON 文件内容
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// if (!string.IsNullOrEmpty(jsonContent))
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// {
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// AndroidJson dynamicObject = JsonUtility.FromJson<AndroidJson>(jsonContent);
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// PlayerSettings.Android.useCustomKeystore = false;
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// }
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PlayerSettings.Android.useCustomKeystore = false;
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string outPath = "./" + PlayerSettings.productName + "_" + System.DateTime.Now.ToString("yyyyMMddHHmm");
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EditorUserBuildSettings.SetBuildLocation(BuildTarget.Android, outPath);
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}
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// static void OnIOS()
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// {
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// PlayerSettings.applicationIdentifier = "aaa";
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// PlayerSettings.bundleVersion = "1.9.115";
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// PlayerSettings.iOS.applicationDisplayName = "aaa";
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// PlayerSettings.iOS.targetOSVersionString = "8";
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// PlayerSettings.iOS.buildNumber = System.DateTime.Now.ToString("yyyyMMddHHmm");
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// PlayerSettings.iOS.sdkVersion = iOSSdkVersion.DeviceSDK;
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// }
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private class AndroidJson
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{
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public string keystoreName;
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public string keyaliasName;
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public string applicationIdentifier;
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public string companyName;
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public string productName;
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}
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}
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