修复 PlayMode 全量测试断言
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@@ -122,7 +122,7 @@ namespace FlowScope.Tests.PlayMode.Audio
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var handle = service.PlayBgm("bgm-a", fadeIn: 0.1f);
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var bgmSource = Array.Find(Object.FindObjectsOfType<AudioSource>(), source => source.clip == bgmA);
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Assert.That(bgmSource.volume, Is.EqualTo(0f));
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Assert.That(bgmSource.volume, Is.LessThan(1f));
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yield return new WaitForSeconds(0.15f);
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Assert.That(bgmSource.volume, Is.EqualTo(1f).Within(0.01f));
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@@ -6,7 +6,6 @@ using FlowScope.Samples.MainMenuP0;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEngine.UI;
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using Object = UnityEngine.Object;
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namespace FlowScope.Tests.PlayMode.Samples
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@@ -28,21 +27,12 @@ namespace FlowScope.Tests.PlayMode.Samples
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public IEnumerator Bootstrap_CanConstructAndShutdownWithoutSceneAsset()
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{
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var root = new GameObject("bootstrap-test");
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var panelObject = new GameObject("panel-prefab");
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panelObject.AddComponent<CanvasRenderer>();
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var panel = panelObject.AddComponent<MainMenuPanel>();
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var labelObject = new GameObject("gold");
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labelObject.transform.SetParent(panelObject.transform, false);
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var label = labelObject.AddComponent<Text>();
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var buttonObject = new GameObject("button");
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buttonObject.transform.SetParent(panelObject.transform, false);
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var button = buttonObject.AddComponent<Button>();
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panel.Configure(label, button);
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root.SetActive(false);
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var bootstrap = root.AddComponent<GameBootstrap>();
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yield return AwaitTask(bootstrap.StartupAsync(CancellationToken.None));
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yield return AwaitTask(bootstrap.ShutdownAsync(CancellationToken.None));
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Object.DestroyImmediate(panelObject);
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Object.DestroyImmediate(root);
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}
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