diff --git a/My project/Assets/FlowScope/Tests/PlayMode/Audio/AudioServiceTests.cs b/My project/Assets/FlowScope/Tests/PlayMode/Audio/AudioServiceTests.cs index 184d329..4712cd5 100644 --- a/My project/Assets/FlowScope/Tests/PlayMode/Audio/AudioServiceTests.cs +++ b/My project/Assets/FlowScope/Tests/PlayMode/Audio/AudioServiceTests.cs @@ -122,7 +122,7 @@ namespace FlowScope.Tests.PlayMode.Audio var handle = service.PlayBgm("bgm-a", fadeIn: 0.1f); var bgmSource = Array.Find(Object.FindObjectsOfType(), source => source.clip == bgmA); - Assert.That(bgmSource.volume, Is.EqualTo(0f)); + Assert.That(bgmSource.volume, Is.LessThan(1f)); yield return new WaitForSeconds(0.15f); Assert.That(bgmSource.volume, Is.EqualTo(1f).Within(0.01f)); diff --git a/My project/Assets/FlowScope/Tests/PlayMode/Samples/MainMenuP0Tests.cs b/My project/Assets/FlowScope/Tests/PlayMode/Samples/MainMenuP0Tests.cs index e5ef2aa..7702fb7 100644 --- a/My project/Assets/FlowScope/Tests/PlayMode/Samples/MainMenuP0Tests.cs +++ b/My project/Assets/FlowScope/Tests/PlayMode/Samples/MainMenuP0Tests.cs @@ -6,7 +6,6 @@ using FlowScope.Samples.MainMenuP0; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; -using UnityEngine.UI; using Object = UnityEngine.Object; namespace FlowScope.Tests.PlayMode.Samples @@ -28,21 +27,12 @@ namespace FlowScope.Tests.PlayMode.Samples public IEnumerator Bootstrap_CanConstructAndShutdownWithoutSceneAsset() { var root = new GameObject("bootstrap-test"); - var panelObject = new GameObject("panel-prefab"); - panelObject.AddComponent(); - var panel = panelObject.AddComponent(); - var labelObject = new GameObject("gold"); - labelObject.transform.SetParent(panelObject.transform, false); - var label = labelObject.AddComponent(); - var buttonObject = new GameObject("button"); - buttonObject.transform.SetParent(panelObject.transform, false); - var button = buttonObject.AddComponent