实现 P0 音频服务
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My project/Assets/FlowScope/Runtime.meta
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My project/Assets/FlowScope/Runtime.meta
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25
My project/Assets/FlowScope/Runtime/Audio/AudioHandle.cs
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25
My project/Assets/FlowScope/Runtime/Audio/AudioHandle.cs
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using System;
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namespace FlowScope.Audio
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{
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public sealed class AudioHandle : IAudioHandle
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{
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private readonly Func<bool> _isPlaying;
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private readonly Action<float> _stop;
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internal AudioHandle(Func<bool> isPlaying, Action<float> stop)
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{
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_isPlaying = isPlaying ?? throw new ArgumentNullException(nameof(isPlaying));
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_stop = stop ?? throw new ArgumentNullException(nameof(stop));
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}
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public bool IsPlaying => _isPlaying();
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public void Stop(float fadeOut = 0f)
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{
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_stop(fadeOut);
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}
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internal static AudioHandle Stopped { get; } = new AudioHandle(() => false, _ => { });
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}
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}
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userData:
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assetBundleName:
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324
My project/Assets/FlowScope/Runtime/Audio/AudioService.cs
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324
My project/Assets/FlowScope/Runtime/Audio/AudioService.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using FlowScope.Resources;
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using UnityEngine;
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namespace FlowScope.Audio
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{
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public sealed class AudioService : MonoBehaviour, IAudioService
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{
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private readonly List<SfxSlot> _sfxSlots = new();
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private IResourceService _resources;
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private AudioServiceConfig _config;
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private AudioSource _bgmSource;
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private IResourceHandle<AudioClip> _bgmResource;
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private Coroutine _bgmFade;
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private float _bgmVolume = 1f;
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private float _sfxVolume = 1f;
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private bool _mute;
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private int _playSequence;
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public AudioService Initialize(IResourceService resources, AudioServiceConfig config = null)
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{
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_resources = resources ?? throw new ArgumentNullException(nameof(resources));
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_config = config ?? new AudioServiceConfig();
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if (_config.SfxPoolSize < 0)
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{
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_config.SfxPoolSize = 0;
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}
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return this;
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}
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public IAudioHandle PlayBgm(string key, bool loop = true, float fadeIn = 0f)
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{
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EnsureInitialized();
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var clipHandle = LoadClip(key);
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StopBgm();
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_bgmSource = gameObject.AddComponent<AudioSource>();
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_bgmResource = clipHandle;
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_bgmSource.clip = clipHandle.Asset;
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_bgmSource.loop = loop;
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_bgmSource.volume = fadeIn > 0f ? 0f : EffectiveBgmVolume;
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_bgmSource.Play();
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if (fadeIn > 0f)
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{
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_bgmFade = StartCoroutine(FadeVolume(_bgmSource, 0f, EffectiveBgmVolume, fadeIn, null));
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}
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var source = _bgmSource;
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return new AudioHandle(
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() => source != null && source.isPlaying,
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fadeOut => StopBgmSource(source, fadeOut));
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}
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public IAudioHandle PlaySfx(string key)
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{
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EnsureInitialized();
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var slot = GetSfxSlot(key);
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if (slot == null)
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{
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return AudioHandle.Stopped;
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}
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var clipHandle = LoadClip(key);
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slot.Release();
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slot.Resource = clipHandle;
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slot.Source.clip = clipHandle.Asset;
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slot.Source.loop = false;
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slot.Source.volume = EffectiveSfxVolume;
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slot.Sequence = ++_playSequence;
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slot.Source.Play();
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return new AudioHandle(
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() => slot.Source != null && slot.Source.isPlaying,
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fadeOut => StopSfxSlot(slot, fadeOut));
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}
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public void StopBgm(float fadeOut = 0f)
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{
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StopBgmSource(_bgmSource, fadeOut);
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}
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public void SetBgmVolume(float volume)
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{
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_bgmVolume = Mathf.Clamp01(volume);
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if (_bgmSource != null)
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{
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_bgmSource.volume = EffectiveBgmVolume;
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}
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}
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public void SetSfxVolume(float volume)
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{
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_sfxVolume = Mathf.Clamp01(volume);
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foreach (var slot in _sfxSlots)
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{
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if (slot.Source != null)
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{
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slot.Source.volume = EffectiveSfxVolume;
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}
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}
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}
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public void SetMute(bool mute)
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{
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_mute = mute;
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if (_bgmSource != null)
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{
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_bgmSource.volume = EffectiveBgmVolume;
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}
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foreach (var slot in _sfxSlots)
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{
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if (slot.Source != null)
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{
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slot.Source.volume = EffectiveSfxVolume;
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}
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}
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}
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private float EffectiveBgmVolume => _mute ? 0f : _bgmVolume;
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private float EffectiveSfxVolume => _mute ? 0f : _sfxVolume;
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private void Update()
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{
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foreach (var slot in _sfxSlots)
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{
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if (slot.Source != null && !slot.Source.isPlaying)
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{
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slot.Release();
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}
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}
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}
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private void OnDestroy()
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{
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StopBgm();
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foreach (var slot in _sfxSlots)
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{
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slot.Release();
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}
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}
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private IResourceHandle<AudioClip> LoadClip(string key)
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{
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try
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{
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var handle = _resources.LoadAsync<AudioClip>(key, CancellationToken.None)
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.GetAwaiter()
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.GetResult();
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if (handle == null || handle.Asset == null)
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{
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handle?.Dispose();
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throw new InvalidOperationException($"Audio clip is missing: {key}");
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}
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return handle;
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}
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catch (Exception exception)
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{
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throw new InvalidOperationException($"Failed to load audio clip '{key}'.", exception);
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}
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}
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private SfxSlot GetSfxSlot(string key)
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{
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foreach (var slot in _sfxSlots)
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{
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if (slot.Source != null && !slot.Source.isPlaying)
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{
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return slot;
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}
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}
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if (_sfxSlots.Count < _config.SfxPoolSize)
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{
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var source = gameObject.AddComponent<AudioSource>();
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var slot = new SfxSlot(source);
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_sfxSlots.Add(slot);
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return slot;
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}
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if (_config.ReuseOldestWhenExhausted && _sfxSlots.Count > 0)
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{
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var oldest = _sfxSlots[0];
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foreach (var slot in _sfxSlots)
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{
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if (slot.Sequence < oldest.Sequence)
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{
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oldest = slot;
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}
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}
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oldest.Source.Stop();
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return oldest;
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}
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Debug.LogWarning($"SFX pool exhausted, skipped key: {key}");
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return null;
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}
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private void StopBgmSource(AudioSource source, float fadeOut)
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{
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if (source == null || source != _bgmSource)
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{
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return;
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}
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if (_bgmFade != null)
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{
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StopCoroutine(_bgmFade);
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_bgmFade = null;
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}
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if (fadeOut > 0f && source.isPlaying)
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{
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_bgmFade = StartCoroutine(FadeVolume(
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source,
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source.volume,
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0f,
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fadeOut,
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() => CompleteBgmStop(source)));
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return;
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}
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CompleteBgmStop(source);
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}
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private void CompleteBgmStop(AudioSource source)
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{
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if (source == null || source != _bgmSource)
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{
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return;
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}
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source.Stop();
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source.volume = 0f;
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Destroy(source);
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_bgmSource = null;
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_bgmFade = null;
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_bgmResource?.Dispose();
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_bgmResource = null;
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}
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private void StopSfxSlot(SfxSlot slot, float fadeOut)
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{
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if (slot?.Source == null || !slot.Source.isPlaying)
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{
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return;
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}
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if (fadeOut > 0f)
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{
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StartCoroutine(FadeVolume(
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slot.Source,
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slot.Source.volume,
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0f,
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fadeOut,
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() =>
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{
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slot.Source.Stop();
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slot.Release();
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}));
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return;
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}
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slot.Source.Stop();
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slot.Release();
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}
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private IEnumerator FadeVolume(
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AudioSource source,
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float from,
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float to,
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float duration,
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Action complete)
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{
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var elapsed = 0f;
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while (elapsed < duration && source != null)
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{
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elapsed += Time.deltaTime;
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source.volume = Mathf.Lerp(from, to, Mathf.Clamp01(elapsed / duration));
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yield return null;
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}
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if (source != null)
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{
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source.volume = to;
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}
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complete?.Invoke();
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}
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private void EnsureInitialized()
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{
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if (_resources == null)
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{
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throw new InvalidOperationException("AudioService must be initialized before use.");
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}
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}
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private sealed class SfxSlot
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{
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public SfxSlot(AudioSource source)
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{
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Source = source;
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}
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public AudioSource Source { get; }
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public IResourceHandle<AudioClip> Resource { get; set; }
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public int Sequence { get; set; }
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public void Release()
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{
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Resource?.Dispose();
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Resource = null;
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}
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}
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}
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}
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userData:
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@@ -0,0 +1,8 @@
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namespace FlowScope.Audio
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{
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public sealed class AudioServiceConfig
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{
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public int SfxPoolSize = 10;
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public bool ReuseOldestWhenExhausted = true;
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}
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}
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8
My project/Assets/FlowScope/Tests.meta
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8
My project/Assets/FlowScope/Tests.meta
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@@ -0,0 +1,8 @@
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8
My project/Assets/FlowScope/Tests/PlayMode.meta
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8
My project/Assets/FlowScope/Tests/PlayMode.meta
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8
My project/Assets/FlowScope/Tests/PlayMode/Audio.meta
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8
My project/Assets/FlowScope/Tests/PlayMode/Audio.meta
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@@ -0,0 +1,213 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using FlowScope.Audio;
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using FlowScope.Resources;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using Object = UnityEngine.Object;
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namespace FlowScope.Tests.PlayMode.Audio
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{
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public sealed class AudioServiceTests
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{
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private FakeResourceService resources;
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private AudioClip bgmA;
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private AudioClip bgmB;
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private AudioClip sfx;
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[SetUp]
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public void SetUp()
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{
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resources = new FakeResourceService();
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bgmA = CreateClip("bgm-a", 0.25f);
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bgmB = CreateClip("bgm-b", 0.25f);
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sfx = CreateClip("sfx", 0.1f);
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resources.Add("bgm-a", bgmA);
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resources.Add("bgm-b", bgmB);
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resources.Add("sfx", sfx);
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}
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[TearDown]
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public void TearDown()
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{
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foreach (var service in Object.FindObjectsOfType<AudioService>())
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{
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Object.Destroy(service.gameObject);
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}
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}
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[UnityTest]
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public System.Collections.IEnumerator PlayBgm_ReturnsHandleAndStopBgmStopsIt()
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{
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var service = CreateService();
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var handle = service.PlayBgm("bgm-a");
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yield return null;
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Assert.That(handle.IsPlaying, Is.True);
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service.StopBgm();
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yield return null;
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Assert.That(handle.IsPlaying, Is.False);
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}
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[UnityTest]
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public System.Collections.IEnumerator PlayBgm_WhenNewBgmStarts_StopsPreviousBgm()
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{
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var service = CreateService();
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var first = service.PlayBgm("bgm-a");
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yield return null;
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var second = service.PlayBgm("bgm-b");
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yield return null;
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Assert.That(first.IsPlaying, Is.False);
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Assert.That(second.IsPlaying, Is.True);
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}
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[UnityTest]
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public System.Collections.IEnumerator PlaySfx_UsesConfiguredPoolLimitAndSkipsWhenExhausted()
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{
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var service = CreateService(new AudioServiceConfig
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{
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SfxPoolSize = 2,
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ReuseOldestWhenExhausted = false
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});
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var first = service.PlaySfx("sfx");
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var second = service.PlaySfx("sfx");
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LogAssert.Expect(LogType.Warning, "SFX pool exhausted, skipped key: sfx");
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var skipped = service.PlaySfx("sfx");
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yield return null;
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Assert.That(first.IsPlaying, Is.True);
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Assert.That(second.IsPlaying, Is.True);
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Assert.That(skipped.IsPlaying, Is.False);
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Assert.That(Object.FindObjectsOfType<AudioSource>().Length, Is.EqualTo(2));
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}
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[UnityTest]
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public System.Collections.IEnumerator SetVolumes_ClampsAndMuteUpdatesExistingSources()
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{
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var service = CreateService();
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var bgm = service.PlayBgm("bgm-a");
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var sfxHandle = service.PlaySfx("sfx");
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yield return null;
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service.SetBgmVolume(2f);
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service.SetSfxVolume(-1f);
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var sources = Object.FindObjectsOfType<AudioSource>();
|
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Assert.That(Array.Find(sources, source => source.clip == bgmA).volume, Is.EqualTo(1f));
|
||||
Assert.That(Array.Find(sources, source => source.clip == sfx).volume, Is.EqualTo(0f));
|
||||
|
||||
service.SetMute(true);
|
||||
|
||||
Assert.That(Array.Find(sources, source => source.clip == bgmA).volume, Is.EqualTo(0f));
|
||||
Assert.That(Array.Find(sources, source => source.clip == sfx).volume, Is.EqualTo(0f));
|
||||
Assert.That(bgm.IsPlaying, Is.True);
|
||||
Assert.That(sfxHandle.IsPlaying, Is.True);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public System.Collections.IEnumerator PlayBgm_FadeInAndFadeOutUseLinearProgress()
|
||||
{
|
||||
var service = CreateService();
|
||||
|
||||
var handle = service.PlayBgm("bgm-a", fadeIn: 0.1f);
|
||||
var bgmSource = Array.Find(Object.FindObjectsOfType<AudioSource>(), source => source.clip == bgmA);
|
||||
Assert.That(bgmSource.volume, Is.EqualTo(0f));
|
||||
|
||||
yield return new WaitForSeconds(0.15f);
|
||||
Assert.That(bgmSource.volume, Is.EqualTo(1f).Within(0.01f));
|
||||
|
||||
handle.Stop(0.1f);
|
||||
|
||||
yield return new WaitForSeconds(0.15f);
|
||||
Assert.That(handle.IsPlaying, Is.False);
|
||||
Assert.That(bgmSource.isPlaying, Is.False);
|
||||
Assert.That(bgmSource.volume, Is.EqualTo(0f).Within(0.01f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PlayBgm_WhenResourceMissing_ThrowsWithKey()
|
||||
{
|
||||
var service = CreateService();
|
||||
|
||||
var exception = Assert.Throws<InvalidOperationException>(() => service.PlayBgm("missing-bgm"));
|
||||
|
||||
Assert.That(exception.Message, Does.Contain("missing-bgm"));
|
||||
}
|
||||
|
||||
private AudioService CreateService(AudioServiceConfig config = null)
|
||||
{
|
||||
var gameObject = new GameObject("AudioServiceTest");
|
||||
return gameObject.AddComponent<AudioService>().Initialize(resources, config);
|
||||
}
|
||||
|
||||
private static AudioClip CreateClip(string name, float lengthSeconds)
|
||||
{
|
||||
var sampleCount = Mathf.CeilToInt(44100 * lengthSeconds);
|
||||
var clip = AudioClip.Create(name, sampleCount, 1, 44100, false);
|
||||
var data = new float[sampleCount];
|
||||
for (var i = 0; i < data.Length; i++)
|
||||
{
|
||||
data[i] = 0.1f;
|
||||
}
|
||||
|
||||
clip.SetData(data, 0);
|
||||
return clip;
|
||||
}
|
||||
|
||||
private sealed class FakeResourceService : IResourceService
|
||||
{
|
||||
private readonly Dictionary<string, AudioClip> clips = new();
|
||||
|
||||
public void Add(string key, AudioClip clip)
|
||||
{
|
||||
clips[key] = clip;
|
||||
}
|
||||
|
||||
public Task<IResourceHandle<T>> LoadAsync<T>(string key, CancellationToken cancellationToken)
|
||||
where T : class
|
||||
{
|
||||
if (typeof(T) != typeof(AudioClip) || !clips.TryGetValue(key, out var clip))
|
||||
{
|
||||
throw new InvalidOperationException($"missing resource: {key}");
|
||||
}
|
||||
|
||||
return Task.FromResult<IResourceHandle<T>>(new FakeResourceHandle<T>(key, clip as T));
|
||||
}
|
||||
|
||||
public IResourceGroup CreateGroup()
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class FakeResourceHandle<T> : IResourceHandle<T> where T : class
|
||||
{
|
||||
public FakeResourceHandle(string key, T asset)
|
||||
{
|
||||
Key = key;
|
||||
Asset = asset;
|
||||
}
|
||||
|
||||
public string Key { get; }
|
||||
public T Asset { get; private set; }
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IsDisposed = true;
|
||||
Asset = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 313158b66c2da7e49b644db5e7a04c2e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user