34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
using asap.core;
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using cfg;
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using GameCore;
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namespace GameCore
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{
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public partial class FishingEventData
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{
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public readonly ChainPackWithProgressMigrationData ChainPackWithProgressMigrationData = new ChainPackWithProgressMigrationData();
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}
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}
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public class ChainPackWithProgressMigrationData : ThanksGivingPackData
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{
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public new const string Key = "ThanksGivingPackMigrationData";
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public override string RedPointKey => "thanks_giving";
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protected override string key => Key;
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public void UpdateData(int eventId, int packId)
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{
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// Debug.Log($"<color=#f18c0a>Updatedata {e.ID}, {e.RedirectID}, {TokenProgress}, {ChainProgress}</color>");
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if (eventId == 0 || packId == 0)
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return;
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var oldData = GContext.container.Resolve<FishingEventData>().ThanksGivingPackData;
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if (!GContext.container.Resolve<Tables>().TbFishingEvent.DataMap.ContainsKey(oldData.EventId)
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&& oldData.PackId == packId)
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{
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_data = new Data(eventId: eventId, redirectId: packId, tokenProgress: oldData.TokenProgress, chainProgress: oldData.ChainProgress);
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PlayFabMgr.Instance.UpdateUserDataValue(ThanksGivingPackData.Key, "");
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}
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else
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_data = new Data(eventId: eventId, redirectId: packId, tokenProgress: 0, chainProgress: 0);
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}
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}
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