19 lines
367 B
C#
19 lines
367 B
C#
#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(CubeScript))]
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public class CubeControllerEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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CubeScript cube = (CubeScript)target;
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if (GUILayout.Button("Apply Id"))
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{
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cube.ApplyId();
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}
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}
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}
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#endif |