Files
back_cantanBuilding/Assets/Scripts/SandDigEditorScript/CustomEditor/CubeControllerEditor.cs
2026-05-26 16:15:54 +08:00

19 lines
367 B
C#

#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(CubeScript))]
public class CubeControllerEditor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
CubeScript cube = (CubeScript)target;
if (GUILayout.Button("Apply Id"))
{
cube.ApplyId();
}
}
}
#endif