227 lines
5.6 KiB
C#
227 lines
5.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace asap.core.common
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{
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public interface IObjectPool
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{
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// string PoolId { get; }
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Type ObjectType { get; }
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int PoolObjectNum { get; }
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object SpawnObject();
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bool DespawnObject(object obj, float delay = 0f);
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void Initialize();
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void Release();
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}
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// public interface IObjectPool<T> : IObjectPool where T : class
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// {
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// new T SpawnObject();
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// void DespawnObject(T obj);
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// }
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public interface IPoolableObject
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{
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void OnSpawn();
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void OnDespawn();
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void OnPoolCreate(IObjectPool objectPool);
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//void Destroy();
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void OnPoolDestroy();
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void ReturnPool();
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}
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public abstract class AObjectPool : IObjectPool
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{
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protected Queue<object> objectQuene = new Queue<object>();
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protected Type objType;
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protected int maxSize;
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protected int preloadNum;
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public Type ObjectType { get { return objType; } }
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public int PoolObjectNum { get { return (null == objectQuene) ? 0 : objectQuene.Count; } }
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protected string poolId;
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public string PoolId => poolId;
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public AObjectPool(Type objType, int preloadNum, int maxSize)
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{
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this.objType = objType;
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this.maxSize = maxSize;
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this.preloadNum = preloadNum;
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//Initialize();
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}
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public virtual void Initialize()
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{
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if (objType == null)
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{
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throw (new ArgumentNullException("objType"));
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}
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if (preloadNum > 0)
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{
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generateObjects(preloadNum);
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}
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}
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public virtual void Release()
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{
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foreach (var obj in objectQuene)
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{
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destroyObject(obj);
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}
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objectQuene.Clear();
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objectQuene = null;
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}
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protected void generateObjects(int num)
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{
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object obj;
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for (int i = 0; i < num; i++)
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{
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obj = newObject();
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addObject(obj);
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}
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}
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protected abstract object newObject();
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protected abstract void destroyObject(object obj);
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public virtual object SpawnObject()
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{
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object obj = getObject();
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onSpawnObject(obj);
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return obj;
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}
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public virtual bool DespawnObject(object obj, float delay = 0f)
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{
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addObject(obj);
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onDespawnObject(obj);
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return true;
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}
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protected virtual void onCreateObject(object obj)
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{
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if (obj is IPoolableObject)
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{
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var poolableObj = obj as IPoolableObject;
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poolableObj.OnPoolCreate(this);
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}
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}
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protected virtual void onSpawnObject(object obj)
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{
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if (obj is IPoolableObject)
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{
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var poolableObj = obj as IPoolableObject;
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poolableObj.OnSpawn();
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}
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}
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protected virtual void onDespawnObject(object obj)
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{
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if (obj is IList list)
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{
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list.Clear();
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}
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else if (obj is IDictionary dict)
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{
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dict.Clear();
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}
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else if (obj is ICollection collection)
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{
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var type = obj.GetType();
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var methodInfo = type.GetMethod("Clear");
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if (methodInfo != null)
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{
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// Debug.Log($"onDespawnObject: {collection.Count}, {methodInfo}");
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methodInfo.Invoke(obj, null);
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// Debug.Log($"onDespawnObject: {collection.Count}");
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}
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}
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else if (obj is IPoolableObject poolableObj)
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{
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poolableObj.OnDespawn();
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}
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}
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protected virtual void onDestroyObject(object obj)
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{
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if (obj is IPoolableObject)
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{
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var poolableObj = obj as IPoolableObject;
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poolableObj.OnPoolDestroy();
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}
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if (obj is IDisposable)
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{
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(obj as IDisposable).Dispose();
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}
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}
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protected virtual object getObject()
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{
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object obj;
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if (objectQuene.Count > 0)
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{
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obj = objectQuene.Dequeue();
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// onSpawnObject(obj);
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}
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else
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{
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obj = newObject();
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}
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return obj;
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}
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protected virtual void addObject(object obj)
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{
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if(!objType.IsAssignableFrom(obj.GetType()))
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return;
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#if UNITY_EDITOR
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if (objectQuene.Contains(obj))
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{
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UnityEngine.Debug.LogError($"Return obj {obj.GetType().FullName} is already in pool");
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}
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#endif
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objectQuene.Enqueue(obj);
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// onDespawnObject(obj);
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}
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}
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public class ObjectPool : AObjectPool
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{
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public ObjectPool(Type objType, int preloadNum, int maxSize) : base(objType, preloadNum, maxSize)
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{
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}
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protected override object newObject()
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{
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object obj = Activator.CreateInstance(objType);
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onCreateObject(obj);
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return obj;
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}
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protected override void destroyObject(object obj)
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{
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onDestroyObject(obj);
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}
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}
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}
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