36 lines
890 B
C#
36 lines
890 B
C#
using System.Collections;
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using System.Collections.Generic;
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using cfg;
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using UnityEngine;
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public abstract class BaseEventData<T> where T: BaseEventRawData
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{
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private T _rawData;
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public int EventId => _rawData.EventId;
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public int RedirectId => _rawData.RedirectId;
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private string _key;
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public virtual void UploadData()
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{
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PlayFabMgr.Instance.UpdateUserDataValue(_key, Newtonsoft.Json.JsonConvert.SerializeObject(_rawData));
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}
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public virtual void LoadData(string s)
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{
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_rawData = Newtonsoft.Json.JsonConvert.DeserializeObject<T>(s);
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}
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public abstract void UpdateData(FishingEvent e);
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}
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public abstract class BaseEventRawData
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{
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public readonly int EventId;
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public readonly int RedirectId;
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protected BaseEventRawData(int eventId, int redirectId)
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{
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EventId = eventId;
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RedirectId = redirectId;
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}
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} |