Files
back_cantanBuilding/Assets/Scripts/UI/FishMap/FishAttribute.cs
2026-05-26 16:15:54 +08:00

23 lines
781 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class FishAttribute : MonoBehaviour
{
public Button button;
public Image icon;
public TMP_Text text_name;
public TMP_Text text_num_before;
public TMP_Text text_num_after;
public TMP_Text text_num_max;
private void Reset()
{
button = GetComponent<Button>();
icon = transform.Find("bg_attribute/icon").GetComponent<Image>();
text_name = transform.Find("text_name").GetComponent<TMP_Text>();
text_num_before = transform.Find("text_num_before").GetComponent<TMP_Text>();
text_num_after = transform.Find("text_num_before/text_num_after").GetComponent<TMP_Text>();
text_num_max = transform.Find("text_num_max").GetComponent<TMP_Text>();
}
}