Files
back_cantanBuilding/Assets/Scripts/UI/Challenge/ChallengeReward.cs
2026-05-26 16:15:54 +08:00

54 lines
1.9 KiB
C#

using asap.core;
using GameCore;
using System.Collections.Generic;
using UnityEngine;
public class ChallangReward : MonoBehaviour
{
[SerializeField]
private Transform tran_rewardParent;
[SerializeField]
private GameObject go_row;
[SerializeField] private PanelScroll ps;
private List<GameObject> rows = new();
int childCount;
public async void InitAsync(List<ItemData> dropItems)
{
childCount = go_row.transform.childCount;
go_row.gameObject.SetActive(false);
GameObject curParent;
for (int i = 0; i < dropItems.Count; i += childCount)
{
curParent = Instantiate(go_row, tran_rewardParent);
curParent.SetActive(true);
rows.Add(curParent.gameObject);
var count = dropItems.Count - i;
for (int j = 0; j < childCount; j++)
{
curParent.transform.GetChild(j).gameObject.SetActive(j < count);
curParent.transform.GetChild(j).GetChild(0).gameObject.SetActive(false);
}
await Awaiters.NextFrame;
ps.verticalNormalizedPosition = 0f;
for (int j = 0; j < childCount; j++)
{
if (j < count)
{
var item = dropItems[i + j];
curParent.transform.GetChild(j).gameObject.SetActive(true);
var reward = curParent.transform.GetChild(j).GetChild(0).GetComponent<RewardItemNew>();
reward.SetRewardPopupData(item);
reward.gameObject.SetActive(true);
reward.PlayOpen();
cfg.Item itemCfg = GContext.container.Resolve<cfg.Tables>().TbItem.GetOrDefault(item.id);
GContext.Publish(new ResAddEvent(itemCfg.ID, itemCfg.Type, itemCfg.SubType));
}
}
}
await Awaiters.NextFrame;
ps.verticalNormalizedPosition = 0f;
}
}