Files
back_cantanBuilding/Assets/Scripts/Tables/RodAscend.cs
2026-05-26 16:15:54 +08:00

133 lines
8.6 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class RodAscend : Bright.Config.BeanBase
{
public JSONNode json;
public RodAscend(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["MaxAscent"].IsNumber) { throw new SerializationException(); } MaxAscent = _json["MaxAscent"]; }
{ if(!_json["FragmentID"].IsNumber) { throw new SerializationException(); } FragmentID = _json["FragmentID"]; }
{ if(!_json["DuplicationTransformed"].IsNumber) { throw new SerializationException(); } DuplicationTransformed = _json["DuplicationTransformed"]; }
{ var __json0 = _json["AscentTransformed"]; if(!__json0.IsArray) { throw new SerializationException(); } AscentTransformed = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } AscentTransformed.Add(__v0); } }
{ var __json0 = _json["DefaultPerk"]; if(!__json0.IsArray) { throw new SerializationException(); } DefaultPerk = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } DefaultPerk.Add(__v0); } }
{ var __json0 = _json["PerkUnlockOrder"]; if(!__json0.IsArray) { throw new SerializationException(); } PerkUnlockOrder = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } PerkUnlockOrder.Add(__v0); } }
{ var __json0 = _json["PerkIDList"]; if(!__json0.IsArray) { throw new SerializationException(); } PerkIDList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } PerkIDList.Add(__v0); } }
{ var __json0 = _json["PerkDataList"]; if(!__json0.IsArray) { throw new SerializationException(); } PerkDataList = new System.Collections.Generic.List<System.Collections.Generic.List<string>>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { System.Collections.Generic.List<string> __v0; { var __json1 = __e0; if(!__json1.IsArray) { throw new SerializationException(); } __v0 = new System.Collections.Generic.List<string>(__json1.Count); foreach(JSONNode __e1 in __json1.Children) { string __v1; { if(!__e1.IsString) { throw new SerializationException(); } __v1 = __e1; } __v0.Add(__v1); } } PerkDataList.Add(__v0); } }
{ var __json0 = _json["AscentBasicStat"]; if(!__json0.IsArray) { throw new SerializationException(); } AscentBasicStat = new System.Collections.Generic.List<System.Collections.Generic.List<int>>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { System.Collections.Generic.List<int> __v0; { var __json1 = __e0; if(!__json1.IsArray) { throw new SerializationException(); } __v0 = new System.Collections.Generic.List<int>(__json1.Count); foreach(JSONNode __e1 in __json1.Children) { int __v1; { if(!__e1.IsNumber) { throw new SerializationException(); } __v1 = __e1; } __v0.Add(__v1); } } AscentBasicStat.Add(__v0); } }
{ var __json0 = _json["AscentBasicStatList"]; if(!__json0.IsArray) { throw new SerializationException(); } AscentBasicStatList = new System.Collections.Generic.List<System.Collections.Generic.List<int>>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { System.Collections.Generic.List<int> __v0; { var __json1 = __e0; if(!__json1.IsArray) { throw new SerializationException(); } __v0 = new System.Collections.Generic.List<int>(__json1.Count); foreach(JSONNode __e1 in __json1.Children) { int __v1; { if(!__e1.IsNumber) { throw new SerializationException(); } __v1 = __e1; } __v0.Add(__v1); } } AscentBasicStatList.Add(__v0); } }
json = _json;
PostInit();
}
public RodAscend(int ID, int MaxAscent, int FragmentID, int DuplicationTransformed, System.Collections.Generic.List<int> AscentTransformed, System.Collections.Generic.List<int> DefaultPerk, System.Collections.Generic.List<int> PerkUnlockOrder, System.Collections.Generic.List<int> PerkIDList, System.Collections.Generic.List<System.Collections.Generic.List<string>> PerkDataList, System.Collections.Generic.List<System.Collections.Generic.List<int>> AscentBasicStat, System.Collections.Generic.List<System.Collections.Generic.List<int>> AscentBasicStatList )
{
this.ID = ID;
this.MaxAscent = MaxAscent;
this.FragmentID = FragmentID;
this.DuplicationTransformed = DuplicationTransformed;
this.AscentTransformed = AscentTransformed;
this.DefaultPerk = DefaultPerk;
this.PerkUnlockOrder = PerkUnlockOrder;
this.PerkIDList = PerkIDList;
this.PerkDataList = PerkDataList;
this.AscentBasicStat = AscentBasicStat;
this.AscentBasicStatList = AscentBasicStatList;
PostInit();
}
public static RodAscend DeserializeRodAscend(JSONNode _json)
{
return new RodAscend(_json);
}
public int ID { get; private set; }
/// <summary>
/// 和品质有关
/// </summary>
public int MaxAscent { get; private set; }
/// <summary>
/// 该鱼竿对应的碎片编号Item表主键
/// </summary>
public int FragmentID { get; private set; }
/// <summary>
/// 重复获得鱼竿时,转化为对应碎片数量
/// </summary>
public int DuplicationTransformed { get; private set; }
/// <summary>
/// 每次升级时需要的碎片<br/>数组第0个数表示合成需要的碎片数量
/// </summary>
public System.Collections.Generic.List<int> AscentTransformed { get; private set; }
/// <summary>
/// 对应属性列表中的第一个元素
/// </summary>
public System.Collections.Generic.List<int> DefaultPerk { get; private set; }
/// <summary>
/// 每次升星要升级哪条特性<br/>对应PerkIDList中的顺序
/// </summary>
public System.Collections.Generic.List<int> PerkUnlockOrder { get; private set; }
/// <summary>
/// 对应RodEnhancePerk主键
/// </summary>
public System.Collections.Generic.List<int> PerkIDList { get; private set; }
/// <summary>
/// 提供数值和属性列表一一对应最多成长3条属性
/// </summary>
public System.Collections.Generic.List<System.Collections.Generic.List<string>> PerkDataList { get; private set; }
/// <summary>
/// 对应RodBasicStats中的顺序
/// </summary>
public System.Collections.Generic.List<System.Collections.Generic.List<int>> AscentBasicStat { get; private set; }
/// <summary>
/// 提供数值和后边的属性一一对应最多成长3条属性
/// </summary>
public System.Collections.Generic.List<System.Collections.Generic.List<int>> AscentBasicStatList { get; private set; }
public const int __ID__ = -1477754543;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "MaxAscent:" + MaxAscent + ","
+ "FragmentID:" + FragmentID + ","
+ "DuplicationTransformed:" + DuplicationTransformed + ","
+ "AscentTransformed:" + Bright.Common.StringUtil.CollectionToString(AscentTransformed) + ","
+ "DefaultPerk:" + Bright.Common.StringUtil.CollectionToString(DefaultPerk) + ","
+ "PerkUnlockOrder:" + Bright.Common.StringUtil.CollectionToString(PerkUnlockOrder) + ","
+ "PerkIDList:" + Bright.Common.StringUtil.CollectionToString(PerkIDList) + ","
+ "PerkDataList:" + Bright.Common.StringUtil.CollectionToString(PerkDataList) + ","
+ "AscentBasicStat:" + Bright.Common.StringUtil.CollectionToString(AscentBasicStat) + ","
+ "AscentBasicStatList:" + Bright.Common.StringUtil.CollectionToString(AscentBasicStatList) + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}