Files
back_cantanBuilding/Assets/Scripts/SandDigEditorScript/CustomEditor/InspectorEntry.cs
2026-05-26 16:15:54 +08:00

15 lines
239 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace Script.EditorScript
{
[System.Serializable]
[ExecuteInEditMode]
public class InspectorEntry
{
public int PropId;
public CubeConfigData resource;
}
}
#endif